I was going to do the units will chase down either side when their target is far enough, but was not enough time to implement this, so I made them standing still shooting at distances to not make player side gets overwhelmed. Thanks for the feedback on these several different aspects, may implement them in next update when I have time.
Ngong2000
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I like how the environment will affect the strategy should take, but maybe should have a forecast mechanism what the next effect will be and notify the player what the effects taking in place currently. I did rescued some civilians but the AI pathfinding didn't worked properly when there is a narrow door frame there in some buildings. And the sound cue regarding the random "spawning" civilians a bit weird too. It's nice that you made it as your entry, good luck on your game dev journey!
The voice acting and visuals are cool and immersed! However, I was hit with low fps when starting the intro cutscenes, seems like the trees made my laptop dropped to 10+ fps or so. Also, I wish can have some visual guidance especially at the later points of the game, the movement controls are weird as well, and I can "lift off" from the ground if I looked deep down.
By the way, I still hooked in with the mysterious atmosphere and voice acting, though!
I know the first 48 hours can have fixing game breaking bugs and adding alternative platforms support, but I noticed that my web based html game size is larger than it should be.
Now I have exported them with smaller file sizes, may I know am I allowed to reupload this as well?
Sorry in advance if this is asked before or obvious question.
Nice endless survival game, for some reason the moving platforms on the ground just decided to push me while I was at a corner and my character being pushed out of bound. And like someone commented here, the game could use more enemy variety, and I think can add in the restart button so the player can just click to replay again.
Simple (annoying) puzzle game, I thought the doors just lock by themselves when I investigate inside, turned out it was just me pressing the door buttons too many times caused them doing that. The room a bit too dark for me trying to find teleporting objects and buttons, but this could be by game design. Cool game though!
Alright, here's my game for the game jam, hope you have fun playing: https://itch.io/jam/brackeys-15/rate/4308926
Thanks for the feedback! Yeah, initially I wanted to have another fierce animal that can put the player in danger and also wanted to put some buildings and facilities that is some highlight event when the player discovers them. But I was a bit too busy on my work and just barely managed to the gameplay mechanism so that you can switch equipment, use item(s) and got anomalies as the only threat to escape/attack.
The reason why you can't use the item is because the vitality is not low enough to use and obviously the switching to the same item is a programming oversight, both of these need to fix and polish. There are some other things need to be polished and balanced as well, such as day-night cycle, weapon strength, initial inventory, placement of pickups, etc. Currently I target some of the fixes and add some new contents in the next update, will release it when I get these things done.
Well, I'm glad you enjoyed playing the game and I appreciate your feedback here, thanks!
I'm no fan of this kind of horror game, actually, but I think this is professional made like the others in the comment said. Maybe I accidentally found the secret path so I reached to the end without doing much tasks beside took a drawer key and some batteries.
Not sure if you want this, but you can add a "dim light" around the player character when they are in the dark and no light at all, like what Amnesia: The Dark Descent did, so that the player do not get lost at all even in the dark, and the player still feel tense when navigating the house.
Anyway, good luck with your game dev journey!
It's fun to play, actually, just that I still figuring out how to land these bombs properly to have accurately jump, also the progression a bit too long to make(but I guess it's because of there is only one level, so not big deal) and not sure what "hands" upgrade does. I wish you have fun developing your game, though!









