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Ngong2000

164
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A member registered May 30, 2021 · View creator page →

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Guess this is a new game demo that might be an AAA killer game, glad you had fun developing your game!

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Difficult at first, but eventually beat the boss once I figured out some of its combat moves, can add parry mechanism to have additional combat move for player. Overall, nice game!

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Thanks for the feedback! Yeah, initially I wanted to have another fierce animal that can put the player in danger and also wanted to put some buildings and facilities that is some highlight event when the player discovers them. But I was a bit too busy on my work and just barely managed to the gameplay mechanism so that you can switch equipment, use item(s) and got anomalies as the only threat to escape/attack.

The reason why you can't use the item is because the vitality is not low enough to use and obviously the switching to the same item is a programming oversight, both of these need to fix and polish. There are some other things need to be polished and balanced as well, such as day-night cycle, weapon strength, initial inventory, placement of pickups, etc. Currently I target some of the fixes and add some new contents in the next update, will release it when I get these things done.

Well, I'm glad you enjoyed playing the game and I appreciate your feedback here, thanks!

Thanks for the words, will add more things with the next update when I got free time! :)

Nice use of theme for the messages and the gameplay is quite chaotic, too bad I'm not good at bullet hell alike game. Good job!

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Maybe optimize the obstacles(cars) path, overall map design and have other music choice for the last level, then the game will be better. Anyway, nice game and wish you have fun developing games!

Cool 2D platformer game with nice countdown mechanism, hope you have fun developing your game(s)!

Thank you! This is optional, but if you have any feedback, you can reply here, so that I will consider it to improve the game.

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Thanks for the comment! You can suggest any idea or feedback here, so that I will consider it and improve my game!

I'm no fan of this kind of horror game, actually, but I think this is professional made like the others in the comment said. Maybe I accidentally found the secret path so I reached to the end without doing much tasks beside took a drawer key and some batteries.

Not sure if you want this, but you can add a "dim light" around the player character when they are in the dark and no light at all, like what Amnesia: The Dark Descent did, so that the player do not get lost at all even in the dark, and the player still feel tense when navigating the house.

Anyway, good luck with your game dev journey!

Thanks for the words! I'm glad you enjoyed playing the game.

The trashes are sometimes spawn at the corner that is basically impossible to catch even with the hook mechanism. Overall, quite simple yet fun gameplay, keep up the work!

Great sci-fi visuals and sounds, could have some use on information about what do all the towers do. It's fun to play, though!

Oh, what the heck, what a surprise ending! Nicely done!

The attack control is a bit weird and could use some sound effects, but I have so much from attacking the boss! Good game!

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Great visuals, gameplay mechanics, and I really like the atmosphere of this game! But there are some invisible obstacles stuck me hard and the climbing stairs need to have some works.

Thanks for the comment! This is optional, but if you have any feedback, you can leave a reply here, I would appreciate it so that I may improve the game based on it.

Rated, I wish you have fun developing your own game(s), good luck!

The lifetime and combat mechanism are nicely implemented in my opinion, the only thing to improve I can think of is the power ups on the ground can be displayed more clearly, you can put description of them when the character come near to them or bigger icon. Anyway, good game!

Thank you for the words!

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It's fun to play, actually, just that I still figuring out how to land these bombs properly to have accurately jump, also the progression a bit too long to make(but I guess it's because of there is only one level, so not big deal) and not sure what "hands" upgrade does. I wish you have fun developing your game, though!

Maybe this is how I feel on events occurred in a year, some things just didn't go what I expected and this novel game does implies that(At least based on what I chose). And a new year starts, hope you have fun developing games!

Thanks for the comment, by default, the main character is equipping a spear(which is hotkey '1'), but since I have not enough time to implement its attack, so you have to press '2' to equip the shotgun, sorry for the mistake. But I hope you have fun playing this!

This game's visuals bring me back to when I was in computer class at my secondary school, that time got doing some visual homework with MSPaint including simple 'flipbook' animation in Windows XP. The art style really nailed it. In par with the emotional story of this, my father is currently having dialysis and he always went outside to do business with other partners or something, seldom to see him back at home. I hope he's doing well.

It is nice that you tried to have complex 3D snake movement mechanism here, but it would be more fun to play if you can add at least some sound effects such as eating some microscopic things or sort. Anyway, good luck with your game dev journey! :D

Great memorial 'game'! I'm sure there are many out there are/were also 'dead', maybe just pretty underrated.

I almost made it on second stage, I guess I just bad at quick pacing. Good game though!

Nice visual and control, just that I don't see how this relate to the theme of the game jam. Well, a nice simple clicker game we have here.

Hey, thanks for extending the jam submission period, now I can have more time to design and implement the things I wanted in my game!

Thanks for everyone who had given the feedbacks and appreciation during the voting session! Now, I have updated the game with changes including the improvements and fixes. You can play the game once again if you would like to!

Got like 35+ agains, finally get the treasure, mostly died from spikes due to miscalculated the jumps so many times. Nice and unique game, though!

Yeah, there are some polishness need to be done, currently I have done some of the improvements, hopefully can update the game right after the voting is over. Thanks for your playing!

Cool idea! The janitor is a bit too fast though, the saved money amount works like score but I guess this is one way to interpret the theme. 

I like there are multiple endings of it, but I can't really get enough money to do anything especially on the last event, no matter which city type I have chosen. But it could be also a message that there's nothing you can do scenario. Nice entry though!

Nice simulation, maybe next time you can learn to export the game and upload to the platform?

The visuals are nice! Having so much fun to absorb trees to gain mass, though the game is laggy and can use some improvements for absorbing objects, I mean, aiming and absorbing one by one is a bit slow. Maybe can do AOE destruction or absorbs as an upgrade or change the base attack to this as well?

Anyway, good entry!

Nice simple game you made in a few hours, keep up with your game development!

Another great interpretation of the theme! Although at the later levels of the game, they just went for requiring the player to pixel jump and land on other side of the platform. Good entry!

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You can interact the green box by pressing E on it, then you can select one to carry by pressing left and right arrows and Enter to equip, I should have mentioned this before. 

Thanks for your playing though!