Guess this is a new game demo that might be an AAA killer game, glad you had fun developing your game!
Ngong2000
Creator of
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Thanks for the feedback! Yeah, initially I wanted to have another fierce animal that can put the player in danger and also wanted to put some buildings and facilities that is some highlight event when the player discovers them. But I was a bit too busy on my work and just barely managed to the gameplay mechanism so that you can switch equipment, use item(s) and got anomalies as the only threat to escape/attack.
The reason why you can't use the item is because the vitality is not low enough to use and obviously the switching to the same item is a programming oversight, both of these need to fix and polish. There are some other things need to be polished and balanced as well, such as day-night cycle, weapon strength, initial inventory, placement of pickups, etc. Currently I target some of the fixes and add some new contents in the next update, will release it when I get these things done.
Well, I'm glad you enjoyed playing the game and I appreciate your feedback here, thanks!
I'm no fan of this kind of horror game, actually, but I think this is professional made like the others in the comment said. Maybe I accidentally found the secret path so I reached to the end without doing much tasks beside took a drawer key and some batteries.
Not sure if you want this, but you can add a "dim light" around the player character when they are in the dark and no light at all, like what Amnesia: The Dark Descent did, so that the player do not get lost at all even in the dark, and the player still feel tense when navigating the house.
Anyway, good luck with your game dev journey!
It's fun to play, actually, just that I still figuring out how to land these bombs properly to have accurately jump, also the progression a bit too long to make(but I guess it's because of there is only one level, so not big deal) and not sure what "hands" upgrade does. I wish you have fun developing your game, though!
This game's visuals bring me back to when I was in computer class at my secondary school, that time got doing some visual homework with MSPaint including simple 'flipbook' animation in Windows XP. The art style really nailed it. In par with the emotional story of this, my father is currently having dialysis and he always went outside to do business with other partners or something, seldom to see him back at home. I hope he's doing well.
The visuals are nice! Having so much fun to absorb trees to gain mass, though the game is laggy and can use some improvements for absorbing objects, I mean, aiming and absorbing one by one is a bit slow. Maybe can do AOE destruction or absorbs as an upgrade or change the base attack to this as well?
Anyway, good entry!






