Great idea! I think the white spawn point in the middle makes it a bit too hard to see if there is a ship in it.
Play game
Space Traffic Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #13 | 3.278 | 3.278 |
Originality | #13 | 3.458 | 3.458 |
Presentation | #14 | 3.458 | 3.458 |
Fun | #15 | 2.917 | 2.917 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
A very interesting and original idea, also presented very well. Good Job!
Hey there I played the game and here are my thoughts:
- Right at the start I noticed you are the first game I played in the jam so far to have some BG music at the start and it really sets the mood so good choice there.
- The trail effects are also a great touch; I didn't start playing for maybe 30 seconds because I was just messing around with the effect and getting a feel for it.
- I was confused my first playthrough because I wasn't sure of the objective. I read the page instructions and got the idea but I would recommend in-game direction of some kind.
- I also noticed the a.i seems to switch between a stationary and moving modes, and a lot of the time when a new ship spawned in the center, you would hear it instantiate ( great sfx btw ) but it would be in still mode so you have to remember to drag it out manually, maybe have the ships moving by default when created so they don't stack up at the start, just feels a bit unfair.
Overall a really strong entry for the jam, congrats!
This was a cool idea! Im just sitting here spamming my mouse button trying to get all my ships in a line. The difficulty curve ramps nicely and the sound effects were satisfying. Each ship type having a different behavior also made for interesting play as you try to prioritize how you isolate the ships. Great game!
Fun little game! I like how hectic it gets. It took me a bit to realize that the green ones can spawn inside the white spawn zone so you have to drag them out manually. And I wish that when you lose, the explosions start with the ships that caused the failure. Great interpretation of the theme.
Looks and feels amazing! Stressful indeed. Great job!
Leave a comment
Log in with itch.io to leave a comment.