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geomagas

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A member registered Jun 22, 2022 · View creator page →

Creator of

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Yeah, the player controls seem to be the game's most distinguished drawback... Feel free to check back after the rating period, when I can upload the fixed version. 

Thank you for playing!

It's not your laptop, it's my choice of algorithm... I have already fixed it, but I can't upload during the rating period. Feel free to check back.

Thanks for playing!

Same here!

This is a Windows-only executable...

Yeah, I was experimenting with different air acceleration/friction, compared with their ground counterparts. Also, I thought jumping with momentum (ie when you run and jump) should  make a difference from jumping from idle (if you jump while running, you do jump forward).

Lastly, I wanted Josh's jumping to have a significant difference from his cat form.

Turns out, a jam is not the right timing for experiments... Or, is it?

Anyway, thanks a lot for playing. I appreciate your feedback! :)

Yes, everybody seems to be complaining about that, and I don't blame them...
Unfortunately I can't upload any fix until the jam rating period is over, so please stay tuned!

Thanks for playing! :)

:D :D :D

Just to clarify, by "respawn" I meant going back to the last _save_ point.

So the lantern falls into the "collected item" category rather than the "upgrade" one (like for example the claws)?

Finally... ...um... what do the balls of yarn do?!? I'm dying to know! Unless it's part of the plot, in which case, don't tell me.

Actually -funny story- we both died simultaneously, and when I respawned the door was open, so I never experienced that softlock...

But thanks. And _respect_ for trying to improve your game. I wish I had the time to do the same for mine... :/

Praises belong to the people who made those, i guess (see credits). I merely made the assets work together.

I will rework the controls when I find the time. 

Thank you for playing!

OMG I really lost track of time playing this one! Atmospheric graphics and music, creative lighting, smooth animations and a really elaborate level design.

Some notes though:

- What does the ball of yarn do? I found a couple of them, but nothing happened...

- I'd personally like an on-screen indicator of how many cats I've  saved so far, as well as a map feature (your world is quite large, which I loved!)

- "Press [SPACE] to unlock gate" means you can do it right now. It wasn't until I found my first key that I realized my spacebar was not actually broken... XD

- Some upgrades/findings you keep when you respawn (ie claws, dash) and some you loose (lantern, keys, idk about yarn, see above). I guess that was intentional, but sometimes it gets frustrating. The very reason I gave up was having to find the lantern again and again, every time I died in the dark cave... which btw is no walk in the park!

All and all, very, VERY good job guys. I only managed to save two cats, but rest assured, I AM coming back for the rest! ;)

Yay! I won!!! XD

Not really a game, but a very promising start. The gravity needs tweaking.

I liked the "dash up" feature.

Good work. Keep it up!

Thank you for playing!

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Atmospheric music and graphics! Also the main menu is amazing.

I gave up, though, when I visited one too many rooms without finding anything but a couple baddies...

I didn't get very far, but the only frustrating thing was all that fish stacking upon my head... haha!

A really nice game, well designed and implemented. Good job!

True. Thanks! :)

I will. Thank you!

I never destroyed any wall, so I wouldn't know... sorry, I wish I could be more helpful.

Very good level design and smooth character controls. I also loved the zoom in/out mechanic.

On the downside, apart from the camera issues, the character sometimes stays offscreen for a substantial amount of time. Also I sometimes got hurt just by touching a wall or something...

Finally, I think the game needs more metroidvania features. It felt a bit linear to me.

Other than that, very good work!

Well done mate! Very nice work!

Unfortunately I didn't add controller support... I'm sorry.

I appreciate your feedback. :)

The light beam feature is a very clever idea. I liked the graphics and sound too.

The character controls need some improvement imho, but all and all good work!

Wow, it's also a plane! I just reached -100M depth! :P

Keep it up, though. If you resolve some bugs and make the graphics more cohesive, the game has potential.

This is a cute little game!

I was enjoying it until I got stuck in a place where I couldn't jump back up...

Very nice graphics and effects, but the character often doesn't line up with the platforms (seems like hovering over them).

Also, having to go through each dialog every time you are near a sign (even if you jump over it!) and having to click "next" all the time feels awkward...

Thank you!

Please designate the OS compatibility of your executable, so we don't have to download it to no avail.

An HTML port would also be appreciated by us non-Windows fellas... ;)

I loved the crisp two-color pixel art and the wall jumps. Good work mate!

Well, the external assets are mainly by only two different creators, which I guess helped cohesiveness...

As for the feedback, the original plan was to include knockbacks for the player as well as the enemies. However, I gave up on that (and several other features) when I started to run out of time.

I agree, the jumping delay is probably the biggest drawback of the gameplay.

Thanks for your feedback. I appreciate it!

Very cute! I enjoyed playing this!

I admire the effort to make your own game engine. It's a challenging task. Good luck with that! :)

Not much of a metroidvania, but this really took me back to my Amstrad 6128 days. Especially the crt feature! <3

I loved the pixel art.

An original idea. I liked your pixel art too. Kudos!

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When you fall in a spike pit, you loose control of the character and just sit there watching her die.

I wish it would be a little easier at the beginning, so I could explore more. It looks like you put a good amount of effort in level design!

[E] never worked for me for some reason, so I never got very far... 

Also, having to press [Play] after returning to checkpoints feels awkward.

I loved the graphics though!

I got stuck in a place with a "low exit" sign... but that's probably just me.

Other than that, nice crisp pixel art and a quite elaborate level design. I enjoyed playing this one!

Pressing [E] doesn't work for me... Am I missing something?

I got the following on the HTML version:

"Unable to parse Build/Inky b0.3 web.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug."

Btw, please designate the operating system compatibility of your executable. I had to download it to figure it out.

Done!

I can come up with a Linux build...  I hope this is convenient for you. 

I used this asset in my game, SpellVania.

Awesome work. Thank you!