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(+5)

OMG I really lost track of time playing this one! Atmospheric graphics and music, creative lighting, smooth animations and a really elaborate level design.

Some notes though:

- What does the ball of yarn do? I found a couple of them, but nothing happened...

- I'd personally like an on-screen indicator of how many cats I've  saved so far, as well as a map feature (your world is quite large, which I loved!)

- "Press [SPACE] to unlock gate" means you can do it right now. It wasn't until I found my first key that I realized my spacebar was not actually broken... XD

- Some upgrades/findings you keep when you respawn (ie claws, dash) and some you loose (lantern, keys, idk about yarn, see above). I guess that was intentional, but sometimes it gets frustrating. The very reason I gave up was having to find the lantern again and again, every time I died in the dark cave... which btw is no walk in the park!

All and all, very, VERY good job guys. I only managed to save two cats, but rest assured, I AM coming back for the rest! ;)

(+1)

Thanks for your feedback! We have posted this list of item locations in case it's needed, though it will have spoilers naturally.

Apologies for getting so technical in the below.

The intended item/upgrade loss behavior is:

* If the player's health after hit is > 0, respawn at last soft checkpoint and lose nothing.
* If the player's health after hit is = 0, respawn at last save point and lose all items collected since the last save

Of course either of those is a respawn, but hopefully that helps explain what's supposed to happen "under the hood."

I will add that sadly, the first upload DID have a bug which caused some save weirdness similar to what you describe. I've since inserted failsafe code that I hope will keep it from happening in future versions.

If you're seeing behavior otherwise with version 0.9.7 ( and you're able and willing, please find me on the MVM Discord as kkairos and DM me your most recent save file, which should be under AppData/roaming/missingcatspleasehelp/savegame.sav or a similar folder for Windows.

Sorry for all that. Thanks again for your feedback and your kind words! As we look at a roadmap to 1.0 we will cherish your suggestions!

(+1)

Just to clarify, by "respawn" I meant going back to the last _save_ point.

So the lantern falls into the "collected item" category rather than the "upgrade" one (like for example the claws)?

Finally... ...um... what do the balls of yarn do?!? I'm dying to know! Unless it's part of the plot, in which case, don't tell me.

(+2)

For each ball of yarn you collect, a cat gets a sweater!!!

(+1)

:D :D :D

Thank you for clarifying! Yes, for this purpose, upgrades are basically a subset of items that can be collected.