Visuals/Audio: 3/5 and 4/5
Enjoyment/Execution 4/5 each. Despite a great many things below one might call a 'complaint' I have actually enjoyed it a fair bit!
Audiovisuals are solid. Thematically coherent!
MV is a 3/5. There's a bit of gated backtracking, and some platforming! But exploration isn't a super-strong aspect of the game experience as a whole.
TBH I think you could've toned down the trolliness of the end which as far as I can.
Runback with hard to jump spikes before a boss is a definite "do not do that please".
Maybe once a save file has seen the bad ending--I assume--once, there should be a marker so you just respawn at the save. Neat art in the ending, though!
The game as a whole could have been a mite slower and I wouldn't have missed it too much, but the player movement speed is the killer here.
Boss context: Unless one boss is another form of another, I missed Unreal or Unity. I never beat the final boss.
Some of the bullet patterns felt nonsense. On some level the first boss felt more nonsense than the others and a fair number of things feel kind of unfair. I realize this game has a strong danmaku element.
My kingdom for a health or damage upgrade. Something to take the edge off the boss fights a little. They're actually pretty learnable all told, even the first one.




































