nicely done, mostly peaceful melodies... with something sinister in the background... good work.
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True Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #58 | 4.029 | 4.029 |
Composition | #62 | 4.048 | 4.048 |
Overall | #82 | 3.913 | 3.913 |
Impression | #102 | 3.837 | 3.837 |
Quality | #136 | 3.827 | 3.827 |
Correlation to theme | #148 | 3.827 | 3.827 |
Ranked from 104 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- From the get-go, I was delighted to hear multiple independent lines in your writing-- it is a perfect example of how great production really begins with great, multi-layered writing. The samples used here are obviously limited, but *it doesn't matter* when the material in those lines is strong-- this is the secret to that older RPG sound, which 100% had to rely on great musical material to elevate the music beyond its technical limitations. If you are whistling the melody to yourself later, the music was successful irrespective of the technical sophistication of the samples or MIDI banks used. Listening to this, I think you definitely understand that. I wanted to start with that because I think the approach of constructing a tapestry of beautiful independent lines here is uniquely impressive, so I don't want the following critique to overshadow that or "scare you away" from continuing it in the future: I did sometimes feel that polyphonic sections were a bit too dense to follow on the first listen-- I think thinning these out a little bit might help with the "aural legibility" overall, especially on the first track. Given that we are working in a limited genre (games), legibility is really important, especially considering our music is often having to accompany a dense soundscape of FX and gameplay. I loved how you used pizz strings and harp to keep the textures varied and interesting throughout. The track "Real" had a tremendously haunting quality that I thought showcased your skills quite nicely. Beautiful work, keep writing!
Description
Submission of the OST Composition Jam #7
Playlist: https://www.youtube.com/playlist?list=PLi0-gPNpRb63mNVNhrtP-wuB5kFKCJx93
Runtime: 6:56 / Software: Reaper
[True light] is inspired by indie horror JRPGs (rpgmaker styled games) like Ib, Mad father, The witch's house.
I focused on working from the melody. You can find in all the tracks a 5-note melodic entity that starts hidden among other melodic lines and eventually, It has more presence along the whole OST. This is the way I see the "inside my world" theme in music. Although each track is a stage of different moments of the character, you will find consistency in terms of instrumentation, maintaining the same dark color palette.
A doll, a servant in a mansion, only follows the orders of a voice in her head without resisting. A call prompts her to go to the forbidden zone and it's here where we must accompany her to remember her past and recover her will...
This is her story, that of a world that existed, her world, that still lives confined within herself. With each step she will gain strength and this inner world will be the light that will guide her path and escape from an imposed destiny.
Has she always been a doll?
I decided not to be specific about the story since I don't want to influence the listener's experience.
Take this as a quickly wrapped gift (I didn't have enough time to develop the arrangement and mixing a little more)
Thanks to Lone Rabbit for this space that gives us the opportunity to share and grow with others.
Thanks to Agulachin for the inspirational cover art https://www.instagram.com/agulachinart/
Theme
Link(s) of the submission on streaming services
https://www.youtube.com/playlist?list=PLi0-gPNpRb63mNVNhrtP-wuB5kFKCJx93
Number of tracks5
Genre
Soundtrack use permission
Any project
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