https://ramose-tsimbina.itch.io/tower-academy
Embark on an exhilarating journey with our fearless duo in the Tower Academy! When one of them receives a letter from his sister, inviting him to her Confrontation, an unexpected chain of events unfolds. Get ready to navigate the chilling depths of the tower, tackle mind-bending puzzles, and confront the mastermind behind the chaos. Are you prepared for the twists and turns that await?
Ramose Tsimbina
Creator of
Recent community posts
Hello there! :D Here my twitter https://twitter.com/tsimbinantsoa :D
I was randomly searching through the submissions, and the game's cover hooked me *_* I genuinely enjoyed the game throughout. The art and the animation are pretty good. Nice work :D
P.S. My game also has a turn-based combat mechanic (so maybe that's why I enjoy playing your game :3), but the universe in my game is a bit darker compared to yours.
Oh! This is very detailed feedback, and I truly appreciate it :D Initially, I was attempting to create a game that was 100% in line with Ironmouse's style, but it didn't quite match my... well, let's say, my "personal style", I suppose. After watching Ironmouse and Nyanners play Elden Ring with the invader Watcher, my inspiration soared. I thought, why not blend Ironmouse's theme with the lore of my other games? And thus, Corpse the Necromancer was born :3
Oh! Don't make me blush, lol. My game isn't the "best game." :3 How did I make my game? Well, that's a huge topic, but in short: I used the RPG Maker VX Ace engine (and edited a bunch of scripts, which you can find in the game's credits file). For all the graphic assets, I used Photoshop, and for the OSTs, I used FL Studio. As for references, I drew inspiration from Hyper Light Drifter, Doom, Wild Arms, Resident Evil, Lisa, and Undertale (though it's obvious that there's no 'mercy' mechanic in my games). I hope that answers your question :D
If you enjoyed the game, you know the drill :3
https://itch.io/jam/mouse-jam-2023/rate/2238939