Hi there!
This post might come as a surprise to you but I'm fulfilling my obligation of writing a review for every entry I played in the RPG Maker Game Jam 2025 and haven't had the time and motivation combo until now. Apologies for the wait.
I'm one of the 6 judges for this RPG Maker Game Jam 2025. I was one of the 2 judges assigned to your game, and we have been assigned to rate your games according to each metric highlighted on the game's main jam page, and submit these ratings to the organisers, who will then appropriate what happens with that. Please contact them in the Q&A if you have any further questions about the judging process. The judges will work on different time schedules, so even if I may have finished playing your game, the entire process might not be finished as of yet. Many of these reviews I am posting while still judging.
All that aside, I'd like to share my VOD of me playing your game, which contains up to an hour of gameplay, and some final thoughts at the end! Depending on whether I stopped the VOD early or not, it will also contain many of the thoughts that I say to you below, which may cause repetition. So just be aware of that.
I will also attach a review below this VOD. I will not disclose my ratings for each category as of yet, but those will be revealed in due time. Not all judges are required to post a review or VOD to each game, but many will do so even if it's optional, including myself.
Here's the VOD:
This game was quite stylish visually, and audially. A very moody piece about a very specific feeling that you feel. I thought it was quite surreal and interesting. There were a lot of appealing elements to this! And I think the developer/s is/are very talented. There may have been a few things that I was unsure about, or didn't quite understand, but I think there's a lot of promising elements here.Theme
The fact that a relationship can blossom in the midst of a monsoon could be perceived as being Beyond Expectations. The rain is beyond expectations. But perhaps a more in-built and obvious assumption of the theme could earn more points in this area.
Gameplay
Battles required strategy and solutions to continue, even if the strategies themselves were either fairly trivial, or selecting specific turns to guard even if I didn't understand the pattern apart from trial and error. Exploration was fairly great but then there were random parts like the carriage crossing the road and then you had to wait for the green light that just felt quite arbitrary, and that puzzle frustrated me particularly. The houses puzzle I enjoyed a lot more, and had some clues, even while it relied on you being in specific places, and whenever you interacted with a spirit, it gave a game over without much reason that I could ascertain and I ended up feeling an engagement break when that happened. The Sokoban puzzles had a mechanic that I found difficult to parse, where if you push it against a wall or an object, then move anywhere, it will follow you.This didn't feel that much like a "pull" mechanic as much as a "make this thing follow you" mechanic, and I was a little confused by it, but it ended up making sense after I thought about it. So all in all, well-polished, even if the particular systems bumped up against me here and there.
Engagement
The gorgeous visuals (judged in another category) and general momentum of the story scenes and attention to detail paid to every little thing caused me to just kind of blend into the game and let it take me where it would take me. That's why it felt engaging. It's like being carried by a story where you know the storyteller knows what they're doing. Maybe the story itself could use some punching up, particularly with the ending that felt abrupt, unnecessary and betraying of the previous scenes if that is where it ends because it ends without resolution in my opinion. And not in a way that feels like it completes the themes of the entire thing. BUT I did feel like it was a ride worth taking and even in spite of that, it was still quite a surreal experience, all things considered. I enjoyed it overall, indeed.
Presentation
Very disciplined usage of aspect ratio, monochromatic palette, minimal menus and so on. Sound effects were a tad too loud, but the whole visual and audial palette is quite superb, actually. I think it's the strong point of the game.
Polish
No bugs, as far as I know.
Overall
I thought this was a very strong game with great atmosphere and a surreal tone. Truly unique in feel.
Keep making games. Every game's a gift <3
Leave a comment
Log in with itch.io to leave a comment.