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Thank you so much for your detailed and thoughtful feedback! I’m really happy you enjoyed the art and could feel the love I put into this little game.

About the doors and the setting, thank you for the suggestion! The place is actually inspired by where I live. It’s more like a “kost” (a type of boarding house common in Indonesia) rather than an apartment, with many small rooms in one shared building. That’s why there aren’t many visible doors, but I understand how more visual details could’ve helped with the worldbuilding!

Regarding the combat, I designed it so that players could learn through failure and observation—figuring out patterns after trying a few times. It’s meant to be a subtle reflection of the game jam’s theme, Beyond Expectation, where things aren’t explained directly. But I understand it can be frustrating too, so thank you for pushing through it!

The freeze after the second day might be a bug (while load assets) with the web version, if possible, I recommend trying the downloadable version, which should run more smoothly.

And yes, I’ll definitely check out Monarch;Vertigo soon. Thanks again for the thoughtful feedback! 💙