Cool game. I love all the squishy animations it has. Also the character controlls really well and I appreciate the frequent checkpoints
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Thanks! I actually had a lot more ideas for it, but I had to constantly cut stuff out in order to be able to make the game on time. It could have been more polished if I didn't force myself to make all the assets on my own. It was the first time I was making such a game and it took me longer than I expected to make all the systems (like the inventory system and potion crafting), and I don't make 3D models that often, so I had to get back into the "modeling flow". It was also the first time I did texture painting in Blender and the first time I made my own textures, so that also took a lot of my time that could have been spent elsewhere. The thing I regret the most is that I didn't add any sounds or music, especially since music is my main thing and I usually compose music for my games
What a funny game, and a cool concept. I'd like to see it with a more expanded/developed game loop in the future. It's so weird to see a 2D pixel art game made in Unreal Engine lol. How is the workflow for 2D games in Unreal Engine compared to the other engines? I've never actually tried to make a 2D game in Unreal, so I'm curious
As a kid I had a PS1 and a bunch of these black euro demo discs and there were Lemmings on one of them, this game reminds me of that a lot. It's awesome! I managed to get 3 stars on almost all levels. I didn't get all stars only on (ironically enough) the first level, 5th and 8th. I would love to play more levels of this game. It's one of these games that I'd go back to even after the jam
Cool game. It even has cutscenes! The dodging felt a bit weird and I found out that the best strategy is to just keep spamming it when close to enemies. Also if you die in the second level you immediately get spawned in the third one. I tried to finish this level and got quite far, but I gave up. I'll try to finish it later tho, because I want to see the ending

I laughed so hard (I am a Pole lol)
I really liked the art. As someone with arachnophobia I both love and hate the animation of the spider. It's so good, but at the same time so creepy and disgusting lol. Unfortunately I've experienced similar issues as others. I managed to gather the items and glue them together, but don't know how to actually "play" the game (I also fell from the edge of the world). Is it even in playable state or is it just a concept? It's a cool concept, but it'd be nice to actually see this concept in action
Cool game, I got to the 11th day. Would be even cooler if it had more upgrades (maybe more health, stronger lumber magnet) and enemy types, but it's a game jam so I get that there's not much time to add many features. I liked that there was a kind of day and night cycle where the screen gets progressively darker. That was a nice touch
What a cool game!
That fake-god-totem-guy's expressions immediately reminded me of Pizza Tower lol
I really enjoyed the game. I got the secret ending the first two times I played it. It was actually easier to get those pieces than the coins, and then when I played it again I found out that there's actually more stuff to gather than the coins and I just gave up lmao
The only problem I had with the game was that the player character controlled weirdly sometimes and I was getting stuck on some things and couldn't enter the buildings sometimes because of that. Other than that it was really fun!
Cool, really intense track. Even though I really liked all the effects, I felt that some of the effects and the snare are really loud in really high frequencies, so when I lowered the volume to the point where these effects had comfortable loudness, other parts of the music were a bit too quiet. You can hear this especially well at the very beginning of the track where there's a really loud effect or a precussive sound in the >4000Hz range and I feel like some elements might be over-compressed. 
Also this track has some quite repetitive parts, but it's not that big of a deal, because you're introducing new sounds and effects from time to time which keeps the track fresh. Despite all the criticism, I really liked the track, it reminded me of some old PS1 games like Tekken 3 and Fighting Force
Lost To Time is probably my favourite. I love the intro and really like the switch up to these "falling" synths somewhere at 1:50. Nuts And Bolts starts really unique with some weird, interesting sounds and keeps that unique, interesting vibe throughout. Spirited is a really nice high energy track, but there's a lot of stuff going on and sometimes I fell that all the sounds being really gritty try to compete with each other a bit and I agree with others that the mixing could be worked on a little, but I really enjoyed my time listening to these tracks!
What a great track. There's so many different interesting elements, I love the precussion and all the different instruments, they seem very chaotic, but cohesive at the same time. I never played Fusionfall, but this track fits so well for a final boss theme, I would really want to see it with some game footage
Really unique OST, I found it really interesting that you went with a horror game. I really liked when in Crossroads at 1:25 the strings fully come in and there's a little choir/vocal sound, it's such a shame that it ends so shortly after it, because I felt that the track would really benefit if you continued that idea, but it was great nonetheless. I also really enjoyed Real (no pun intended). The overall atmosphere was awesome and it was a great listen
Awesome soundtrack! It was really emotional. I loved the use of water sound effects, it really helps to ground the music inside the story. Resurface was probably my favourite. The only criticism I have is like someone else already pointed out, there are many ostinatos used throughout the tracks that can get a bit repetitive in a game, but still it's an incredible OST
What a cute little soundtrack and game concept. I loved the story. I really liked the use of call and response with different instruments in some tracks. Nonstopped Unpopped was great and I really liked Octo-Popper Supreme, but I think it could be a bit more dynamic and intense for final boss theme. Actually the beginning of this track was really good and just the right amount of intensity, and I wish it was kept like that or at least returned later in the track to a similar level of intensity
Beautiful mix of orchestral music with some electronic sounds. The beginning of Quantus DT83 reminds me of the save room theme from the first Resident Evil game and also when the choir at 0:20 comes in it somehow reminded me of the Tomb Raider games from the PSX era. I really felt the sense of adventure
Really beautiful soundtrack, really dream-like, but I also felt a strong sense of an adventure. I loved the flute. The orchestration was really good and the melodies that were set up by the first track were very pleasant and memorable. There's only one thing that I'd like to point out. While Happy Limbo is another beautiful track I feel that the ostinato the track starts with gets a bit repetitive over time and might get a bit tireing especially if played in a game in a loop. Other than that everything was perfect. It's a shame you didn't manage to compose more of the OST, because I would really like to listen to the rest
Cool tracks, but they were quite long and I felt that sometimes there some long periods of time without any change. There were some really interesting ideas, but some parts felt drawn-out and I think that drum sounds could be better quality. Blinded By Kindness was taking a bit long to get going, but I really liked when at 2:30 the drums started to go a bit harder, liked the groove and felt that the track started going somewhere and it actually started to get interesting. I really liked the thing (whatever this is) that plays at the very beginning of Knocking Down Heavens Door With Menace, liked the piano chords and the groove of the drums, that tracks sounds so weird, but at the same time my head was bobbing to it. I think I'll save this OST somewhere, so that I can listen to it again a bit more after the jam
Really interesting soundtrack. Deceived, Discovery and Underwater graveyard were cool, but Main menu, Leaving home and Steal the energy were a bit hard to listen to. I felt that the sounds in the beginning of Main menu sounded really dry and I think that putting some effects like Reverb, Delay, EQ and other stuff like that would really help make them sound better and glue them together. While all the tracks use really cool, interesting, experimental sounds I think that they lack some melodic patterns that I could follow and because of that none of the tracks were really memorable. I think it would also help if you actually added a description explaining what the game would be about and where all of the tracks would be used
What a funky soundtrack. The guitar in Crazy Me is awesome, but there's something that makes the track seem not as "full" as it could be. For example I felt that it lacked something in certain frequencies, because the bass ocupies the low frequencies and the guitar plays mainly in higher ones and I felt that there's a gap in the middle frequencies (which I confirmed looking at the spectrogram). Funky Me has a lot more of that "fullness" and My Dreams (I really liked that one) being a calmer track doesn't really need to occupy the full spectrum, so they are both good in that aspect. I also felt that some drums' elements (like some of the hi hats and rides) were a bit louder than they needed to be. Nonetheless I really enjoyed the entire soundtrack
Cool soundtrack, I feel that it really fits the game you described. Follow Me is really calm, dream-like, but it sounds like it was building up to something and never got there and there's not that much melodic material to make the track really memorable. Finding the Way Home is really interesting, I really liked the slow down at 1:03, but I also agree with chrisiguess that the instruments feel a bit "dry". Other than that good work, keep creating!
Great soundtrack! Really reminds me of those old school RPGs and the days when I would spend hours creating little stories in RPG Maker as a kid. So much nostalgia... I really liked Journey Towards Reality and Mystical Power. Conspiracy was a nice tone change. Encounter was really cool too, a bit more dynamic, but I feel that for a battle theme it maybe should be even more impactful/powerful, because I've heard some similar tracks that are actually area/location themes, but that really depends on the type of game. Also I think that Living in Paradise lacks a leading melody, while there actually is a melody it's played by instruments that seem kinda in the "background", so I think it's not as clear as it could be and as others already said the mix is a bit muddy sometimes. But overall I really enojoyed all the tracks
Really nice track, it's quite different than the rest of the submissions for this jam. I think it has a good balance between repetitiveness and variation and the composition is great, especially for a first song, but I think you should get some better sounds, there are many good free VSTs and sound libraries. For real instruments there are things like Labs and SINE Player with Layers and some other free libraries for it, Ample Guitar is quite good for a free plugin, oh and also Ample Bass. For sound design and all the electronic music stuff there's Vital, which is basically "free Serum". If you want to make similar EDM-like music you should probably learn about techniques like compression and sidechaining and other effects you can apply to your instruments. I know that for compression OTT is widely used in the EDM world (at least when it comes to free stuff), for other effects you probably can just use stock FL Studio plugins and you'll be fine
Sounds really good, would definitely fit an underwater location or an underwater themed game, but I think you should have added more variation to the melodies and chord progressions throughout the track. Also I don't know if it was intentional or not, but the notes in the "Drops 2" are sometimes really off grid. While moving notes slightly off grid can make the melody sound more human if it's too much off grid it can sound as if the melody isn't timed correctly or isn't playing in right rythm if you know what I mean. But still I liked this track, I definitely see this as something that could be in an actual indie game
Cool ambient soundtrack, but sometimes gets a bit repetitive. For example Dem Ende entgegen has hardly any change, only new instruments added. You should probably change the chords and melodies a bit from time to time, because if they are repeated too many times they can get a bit jarring to listen. You also don't have to only add instruments, sometimes removing some in the middle of a track does the trick and makes the music more interesting to listen to. Removing some instruments can give some more breath to the listeners ear and can give more space for different instruments. I like Die Einkaufshalle with these drums, a bit different than the rest of the soundtrack, but I feel that it's a bit too short and would again get a bit repetitive if played in loop inside a game. I think that Ein Kindeslied is structured a bit better, becuase the melody and chords actually change throughout the track, but this time the track even lacks a bit of repetitiveness and sometimes the melody sounds all over the place because of that. You need to find a sweet spot between lack of repetitiveness and too much repetitiveness, because if the track doesn't have any repetitions then it won't be really memorable, but if it has too much then it can get a bit annoying to listen to. Now Einkaufshalle Start has more of what I was talking about, it's repetitive, but not too repetitive, has some instruments added, some removed, I liked that one. It's really hard to judge Hochfahren, because it's more of an ambient track, a bit of context (where it's meant to play in the game) would help. I like Unbekanntes Zuhause, the melody is a bit more memorable than in other tracks and uses cool sounds, idk if there's anything else I should say about this track. Wahrheit is a really cool, calm track too I really like the reversed guitar.
Also the SoundCloud link doesn't work, so I think you should fix that
Stuck in Time - Begins really calm almost like an ambient track, but then when the melodies come in the track becomes really emotional, and the melodies are really memorable
The Earth Can't Hold Me - Another becautiful track, I can feel all the emotions you tried to convey - loneliness, a bit of fear of the dangerous space, being lost both physically and mentally
Overall solid soundtrack. Honestly I wish it was even longer, because it's really good





