I really like lore in games, but I have to agree with one of the previous comments that more work could have gone into the gameplay instead of the lore.
The art overall looks very polished, however the logo looks like an almost straight up copy of Papers, Please, which left a bad impression on me. I understand drawing inspiration from other games (I do it myself, as do many others), but there are just too many similarities for me. Because the logo is such a key part of a game's identity, it doesn't come across as just a small nod to other Papers, Please fans, rather it could make it feel like a kind of a rip off. Additionally it makes me really unsure how to rate the presentation of the game, because on one hand it looks awesome, but on the other if the logo is a direct copy, how can I be sure that other elements aren't? I would much rather see a game with a lot worse art, but be sure the art is entirely original. After all game jams are about coming up with original ideas with the limitations and themes that are given to us. I think a clarification on the intention here would help a lot.
I also had a feeling that the game wasn't playtested much, since like others, I kept constantly running into that empty blue screen. I know that the time is really limited during a game jam, but that doesn't seem like something that would be very hard to catch during testing, especially with a team of three where the time limit isn't as restrictive as in case of a two-person or a solo project.
I will keep an eye on it though, and would be happy to try it again if you release some updates (that would at least get rid of this bug), since the concept looked really interesting.