you can get game in wish list on steam -
https://store.steampowered.com/app/4056990/Rust_Born/
but its not avalible now (DEMO comming soon... 31 of january)
porko
Creator of
Recent community posts
hi, thanks for playing and for the comment. Looking ahead, the logo was inspired because it was drawn a few hours before the end of the jam (Maybe it can be judged as plagiarism. But really we just took inspiration to convey the vibe). We plan to release a mini patch soon. So I will be glad to hear your assessment. Regarding testing - there were not enough of us to conduct adequate testing of the game, and we decided to purely polish the game properly...
But thanks for the feedback - it was very welcome to hear adequate criticism
Привіт, дякую що пограв. Відповідаючи на питання:
"Навіщо взагалі від’єднувати частини?"
просто допомагає гравцю набирати швидкість
Гра планувалася більше простою, і зрозумілою користувачу, відповідаючи на питання камери. Раніше була механіка яку ми не встигли реалізувати з екіпажом (мав бути міні менеджмент). Гейм дизайн зібраний гарно, а от наративнивний план. Нажаль на 3 дні більше ставили на візуал/геймплей ніж на наратив (зазвичай на джемі на те не дуже звертають уваги)
Thank you for playing. Player feedback is important to us - and it motivates us to move forward!
1 - and about "sticking" unfortunately this is a Unity problem that I don't know how to fix T-T
2- Regarding enemies, I think it depends on your playing skills. And also on the weapons you picked up ;) (on the level with the factory I wanted the player to try out a ranged weapon)
Hello, thank you for playing and sharing your feedback. It was useful. At this stage, I will say that
1. the "hands" recharge due to the fact that the player gets tired of waving them. (and recharge accordingly = rest)
2. the player is fast to maintain authenticity to the original idea (a kind of authenticity)






















