Nice concept, was fun to play. I think I even discovered a good strat/exploit to keep most of the weapons. You throw a granade so that it just barely touches the border of the level and then you can trick the rats to go into the void lmao. There's a subtle melody in the music that sounds a bit like a leitmotif from Jevil's theme "The World Revolving" from Deltarune :). Art-wise I would suggest avoiding mixels (different sizes of pixels in your pixel art). This usually happens when you scale your artwork in the engine. Additionally you could keep most of your artwork (at least when you're designing/sketching it) in a single file so that you can see the scale of all the sprites. Also adding more shading to the characters would be nice. In a top-down perspective like that you can do it as if the light source was at the top of the screen.
Viewing post in Freedom Through Dimensions jam comments
Haha, yes, I used that strategy when playtesting sometimes and that leitmotif appears a lot in Deltarune and is commonly known as "the freedom motif", thank you for noticing. I know about mixels but I just like how they look, I know most people don't but maybe some day I would try, thank you still for trying to help.