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Cool game! I liked it so far. I'm not quite sure what to do in level 6, I will return to it tomorrow and try to beat it. Also jumping sometimes feels hard because as far as I can tell there's no coyote time.

The game window seems to bug out on certain resolutions and on my computer a bit of the screen gets cut off. For example in the cutscene I didn't see text and was wondering why there were some random images with no sound and no explanation. You may be able to replicate this bug with Ctrl+Mouse Wheel on the game page (you need to click somewhere outside the game window first). You might want to experiment with Mode and Aspect in Display->Window->Stretch in your project settings.

That's also what I said for a different submission here, but to keep the art cohesive you could try to avoid having mixels and have all the art use same pixel sizes. I found it helpful to design various sprites in a single file first to ensure right sizes, detail levels and overall style consistecy. Then you can split them up into separate files. For example when you're designing a door sprite, you can copy the player sprite into the canvas, so you know how tall the door needs to be. That way you won't have to scale the door sprite later in the engine and will avoid mixels.

Sorry for the wall of text, sometimes I'm little too verbose lmao

(+1)

You don't have to apologize for the long comment*, as I really appreciate all advice (especially if it's detailed) given to me! I tried replicating the screen bug, but I seem incapable of doing it as I don't have a mouse and it doesn't seem to work with a touchpad. I will still change the window settings in the update after the rating period. And about the mixels, I thought having different pixel sizes wouldn't be too bad, but I get why that's somewhat of an issue. I actually did compare sprite sizes during development, but only after I had already made the tiles and the player sprite, so I chose to roll with the pixel difference rather than redesign as to not risk running out of time.

P.S. Regarding level 6, try combining some of the things you can do with the spear.

*As you can see, I'm a bit of a long commenter myself!

I beat it and I really enjoyed it! The various enemies were a nice addition, and the spear mechanic blended with everything perfectly. I managed to discover some ways to beat the levels with fewer orbs than normally required. Maybe a feature that's unlocked after you beat the game and shows the number of orbs you used for each level would even increase replayability.

I was stuck at level 6 because when I first tried the proper solution, I was standing too close to the levers. The spear didn't return on time to me, and I just thought that it didn't work and it's not the proper solution, so I started looking for different things I could do.

As for replicating the screen bug, I think you can do it with Ctrl+Plus (+) and Ctrl+Minus (-) if you don't have a mouse. Also, you can make changes during rating period in this particular game jam, especially if it's a bug like this one, as long as you provide the original build for download and list the changes you made in the description.

I did notice some people had made changes during the rating period, but I was just unsure about how much that was in line with the rules. The issue should be resolved now!