Very fun interpretation of the limitation! Just a nitpick, but the villager sprite in the selection boxes seems to have accidentally been placed too high.
Rundevourer
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It seems I'm one of the few to actually beat the game! You've done a nice job with the pixelart and I like the premise. The very high encounter rate is a bit annoying though and the first few enemies on the second floor were a bit underleveled compared to my stats. There also could have been some visual effect to show you taking damage instead of the shield number just going down.
You've done really well with the art and mechanics, especially the screens that appear for opening the door and escpaing.
I do have to say that the enemy detection bar should progress faster, as you can currently just sprint past the two stationary guards instead of sneaking around the building.
And I also noticed that the player and door don't reset if you play again after beating the game.
It's still a very nice game!
Wasn't expecting to see a game incorporating every meme on the internet today. The concept are puzzles are pretty neat! This is just a nitpick, but I do think the text and buttons that appear after completing a stage could have been bigger as they look a bit too small and the darkened area around the text and buttons doesn't cover the entire screen, making it look like a mistake rather than being intentional.
I made an integer that increases when you press the Z key while decreasing automatically at a slightly slower rate, forcing you to press the key rapidly to outpace the decrease. Meanwhile, there is a timer running in the background with it's remaining time being displayed above the player. If it ends, its timeout signal is received by the player's and frog hand's scripts, causing the QTE to end and you losing oxygen if it's the grab QTE or getting a game over if it's the ghost QTE. If the integer reaches its required value, the timer is stopped and you succeed at the QTE.




