This is really, really charming along with a great concept! The first try of each battle does feel like a game of chance because of not knowing the opponent's wheel, but that's not a problem due to being able to retry the battle without having to go back to the start. Said battles do end up being easy to win after the first attempt though as you can then mostly or fully equip the element with the highest likelyhood of winning and just try until you get lucky.
Rundevourer
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Pretty fun game, especially thanks to the voice acting! I recommend adding a background behind the pinball machine to cover up the Unity 3D void, which you can see when you go fullscreen, and changing the font of all texts (with the exception of the game over text as that already looks nice) if you ever decide to improve the game further, but these aren't very necessary as it's already very enjoyable.
I actually just did a full playthrough of the game (which I hadn't done yet due to having been busy with some other matters) and in that playthrough realised that I made a mistake in the code, meaning that the +2 HP and +3 Attack effects don't work while the other 4 possibles results do. I sadly can't fix that anymore as uploads have been disabled, so I'll have to do that after the jam, but still thanks for letting me know!
Thanks for checking the game out! I was planning on adding a double or nothing option for the powerwheel (the one that either gives you health or increases your attack strength), but wasn't able to due to the time constraint. I will likely add it after the jam is over though and wil try to see if I can add other features that can have an effect on the wheels.
Thanks for playing! If the wheel stopped at a section with blue text when you didn't receive hearts, it's because those sections increase your attack strength while the sections with red text are what give you hearts.
And as for the blue skulls, I recommend charging your shot until it's supercharged (which you can tell by the energy animation on the blaster changing twice after the initial charge animation, once to become charged and once more to become supercharged) as supercharged shots can pierce through fireballs and enemies, though I will still change the ice physics to make things more fair.
Interesting interpretation of the theme! I couldn't open the help menu using Shift + /, even though Shift + B did open the reference menu, so that might be a bug. It's also a bit annoying that you still lose resources when you place a building on top of the same building, which forces you to constantly press the building's placement button instead of being able to hold it.
The humor and effects are great and the battling spinning tops all feel very legally distinct. The game did feel a bit easy because you can quickly buy a good top and then upgrade it before every match, thus being able to defeat most opponents while still having a lot of health left (with the exception of the final battle), but that might be just due to me realising the trick to winning early on.
Thanks!
The 'magnifying glass stuff' are research points and you can get them by purchasing research sites (the white squares on the left side of the screen) and dragging the bones of dead dinos to them (the game explains this to you once you buy the first research site).
As for the visitors just disappearing, did you check whether your popularity (the number out of five next to the star icon) was at zero when this happened, as the rate at which you get visitors depends on that number? If that wasn't the case, then the bug where the visitors stop spawning in is still in the game and my fix didn't work.
Honestly a very well done game in every aspect! Moving the knife horizontally without moving it vertically at the same time for some of the cuts is tricky, yet keeps the game challenging, and it's nice that you can just switch to a new fossil for a small fee without having to make a certain amount of progress in the current one, as it gives players the ability to choose whether they wish to do/continue the current one or move on to the next fossil. Also impressed by how many different fossils there are!
The gameplay feels very reminiscent of Spyro, as others have already mentioned, which matches well with the old console esthetic the game has. It did feel a bit short, which is a shame because I would have liked to keep playing due to it being a fun game, but that's understandable due to you having made it in just 30 hours.
The idea is that you use the dinosaurs to bring in visitors/guests and than throw them in the grinder to regain half of the money you spent on them, which is necessary to outweigh the costs of the dinos, but you can stop doing it or at least do it less once you get the upgrade that increases their lifespans, though that will reduce your profit and you will still need to keep the carnivores fed by using herbivores or other carnivores (or visitors).
Buuuuttt... they're canonically made in a lab and die in a matter of seconds no matter what, so you're technically not cutting their lives that short.
Neat concept and great art! Outpacing the daily quota is a bit too easy in my opinion as doing three orders a day ends up putting you way ahead, but I understand that it helps keep the game fun for those who don't try to optimise gameplay to such a degree. What I do think could work is making the daily quota increase adapt to your current money instead of increasing by a set amount.
This game is great, from the music to the graphics to the joy of seeing my money skyrocket while selling over 20 lizard eggs at once! I did only end up running from one shop to the other though, so it might have been better if the debt and/or its interest rate was a bit higher to incentivise taking loans and going to the bank.
Thanks for checking the game out!
I just did some bug fixing and managed to solve the issue with the archaelogy/research sites. However, I was incapable of replicating the bug with the grinder (the blender thing) or the bug with the guests/visitors not arriving anymore. I did make some changes that will hopefully stop the problem with the guests from happening again, yet I can't be 100% sure (so for anyone reading this comment, feel free to inform me if you encounter this bug).





