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(1 edit)

Thanks! Yeah, that feeling of being lost at the start was kinda intended. I'm glad you liked the spritework because that was the second time ever I made pixel art, so I was afraid it wouldn't look good. It took me like almost the first 3 days of the jam to design and animate the player character so I didn't have much time to do the rest of the game (and skipped a lot of the ideas I had for it). As for the drop shadow and z-sorting, I just didn't have time. I added drop shadows to a few objects as a last minute change, but forgot to do it for the player and z-sorting in Godot sometimes works how it wants (especially when you're rushing to finish the project 🤣), so instead of fighting it I just left it on objects that worked and disabled it on others and just focused on more important things