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(+1)

I like the atmosphere, very mysterious,
I was a bit confused at the start, but after figuring out the gameplay, it feels fitting. You wouldn't get a tutorial if you woke up as the guy, eh?
As far as the visuals go, I enjoyed the spritework, the "runes" on the player character fading with decreasing power. I would recommend adding a drop shadow for the player and z-sorting for things like the plants.

(1 edit)

Thanks! Yeah, that feeling of being lost at the start was kinda intended. I'm glad you liked the spritework because that was the second time ever I made pixel art, so I was afraid it wouldn't look good. It took me like almost the first 3 days of the jam to design and animate the player character so I didn't have much time to do the rest of the game (and skipped a lot of the ideas I had for it). As for the drop shadow and z-sorting, I just didn't have time. I added drop shadows to a few objects as a last minute change, but forgot to do it for the player and z-sorting in Godot sometimes works how it wants (especially when you're rushing to finish the project 🤣), so instead of fighting it I just left it on objects that worked and disabled it on others and just focused on more important things