Enjoyed the art style. Gun wasn't very fun to use, but I enjoyed dodging the various obstacles in the game. Boss didnt feel like much of a challenge as it was just spam gun and then spam shift whenever you hear the dino roar. I feel like making it so the gun could be shot by just holding would feel nicer and also adding more juice the the bullet impacts would make using the gun more satisfying. Then I would also expand more on the obstacle dodging as a core feature with intermittent battles scattered in. Other than that a great game. Good work!
Cranberry Ninja
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I enjoy the crunchy audio and the simple style. Personally i felt the controls were a little too floaty. Maybe having a stronger gravity value (coupled with stronger jump force to keep jump height the same) would be helpful to give it a bit more snap and less floaty. This will also help increase the challenge a bit more since you will have less time to adjust your position while floating. Other than that the core of this game is well done. Great work!
I also felt the game was trivial. A quick easy fix would have been to give the pterodactyl significantly more health so you have to spend more time dodging bullets. I feel like this had good bones to be a bullet hell game, just needs a bit more enemies and more content for the player to do. Good job.
The art style was fun and I liked the random events. I feel like the responsiveness of the drag and dropped could have been improved a bit. I was having a hard time assigning dinos and staff to their spots. I think having clearer data info about what is affecting the income of your park would help a lot, maybe even have daily summaries where it shows you how much you made that day. It was an interesting concept. Great work!
The acceleration feels really nice! I would recommend having checkpoints between sections that you can fall off the platforms so that the player can try again quicker. It can be frustrating missing a jump and then having to run back every time to go up some stairs. I did fall through the map at some point, but overall good job!
Fun concept and game! Only issue I feel like the timing between strikes was unnecessarily long. I wish there was a way to press to skip. Same thing with the fly through of the stage. I did run into a weird bug where the camera got stuck and then the game kept going which didnt allow me to aim at all since the camera was stuck on the last lane. Other than that great idea and execution! If you guys developed this out further I could see it being a good steam or phone game.
Thank you for the praise! Had a lot of fun making this game!
If you plan on playing some of my other games I recommend Dinorika and Protect Your Balls. Most of my games are unfortunately mildly buggy/could use a little more time in the oven game jam games, but I like to think I have a couple of gems in there.
Thanks for playing and I would be down to team up for a jam at some point, sounds like fun!
The level design was solid and I thought the theme was fun! One thing I would recommend for a 3rd person platformer is to have a targeting drop shadow circle directly under the character so the player can better gauge what they are jumping over and where they would land. Sometime with the rotating camera it is hard to tell exactly where you will land. They have this targeting drop shadow circle in godot official examples for 3d platformerand the kenney 3d platformer starter kit if you want an example or something to snag. Other than that the controls were solid and the puzzles in the level were fun. I think the challenge was pretty decent without being too crazy. Great work!
This was great. I was like ok quirky pixel are Victoria era game about a girl trying to get her biscuits back... wait why is there a gun? Proceeds to fight hordes of undead. Definitely took me by surprise and I appreciate the jokes and humor. The skeletons were really hard to see in the kitchen, they probably could have had more contrasting border lines or the shade of floor could have been slightly different. The risk mechanic was interesting, I wish there was a way to know what types of guns there were before arriving at the office, so you know what you are risking for. Like maybe being able to use a more powerful gun early on that goes away. Regardless it was fun and the boss was a decent challenge. Great work!
Great puzzle based dungeon crawler. I think the puzzle designs were well done. Took me a little bit to realize the controls were a classic dungeon crawler style. I think the free-cam actually through me off at first. Additionally I think the key gems would be a bit clearer if the key slots either matched the gem in color or if the gems had different shapes. Visually the game was themed well and definitely did a decent job of setting the atmosphere of an empty space station. Great work!
A gambling game that forces you to do your chores first and then scolds you on the dangers of gambling. 10/10. Loved all the memey artwork. Having hotkeys for betting would have made the experience a little smoother, but other than that I feel like the minigames were well made. I worry about what was going on in that bathroom before it got cleaned... Great job!
This is a nice little overlay idle game. I think it has a solid concept, but I think it could use some active elements to it, just something you can interact with that may or may not help progression. I will say this game is much more on the passive side. The art work and style is great though. I think there is a lot of potential. Great work!
A little buggy but fun concept. Got plowed over by traffic more times that I care to admit. I feel like the balance of the tasks was well done. One thing that I think would help a lot is either a minimap or directional markers pointing where your order goals are. First time playing was mostly just learning the map. Great job!
Highest one I have seen in the wild is 73. Really kicking myself for not adding a leaderboard!
The crackers are store bought, didn't bake them myself. But I did photograph them all along with one of my plates. I figured I would try my hand at using physical media (and just wanted an excuse to eat crackers).
Thanks for playing!
Fun artillery game! Having numbers visible for the power and azimuth sliders would have been nice for tweaking shots. I think also letting the player be able to pick which ammo they use, and maybe just have limited amounts of each type of shot would be nice rather than just getting a random cookie. Great job!
Having made a similar type of fishing game in the past I really appreciate how you handled reeling up the fish. It felt challenging and really allowed yourself to cater the level design around it. The approach I took in my game was much more complicated and I feel silly now seeing you you guys tackled it. I also feel the progression in your game was well balanced and the way that the it slowly forced you into taking bigger and bigger risks. Great job!
Great job! The controls were a bit too flowy, which felt appropriate for the underwater theme, but did make the game difficult as it was tough to dodge. Other than that great variety of enemies. They all felt very different and entering the different rooms with different combinations of enemies felt like a challenge. I had fun!


















