The level design was solid and I thought the theme was fun! One thing I would recommend for a 3rd person platformer is to have a targeting drop shadow circle directly under the character so the player can better gauge what they are jumping over and where they would land. Sometime with the rotating camera it is hard to tell exactly where you will land. They have this targeting drop shadow circle in godot official examples for 3d platformerand the kenney 3d platformer starter kit if you want an example or something to snag. Other than that the controls were solid and the puzzles in the level were fun. I think the challenge was pretty decent without being too crazy. Great work!