A neat use of WFC! I wonder if you could get some AI to play it and hunt down your coffin?
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While Vampires Sleep's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #10 | 3.593 | 3.593 |
Overall | #14 | 3.259 | 3.259 |
Presentation | #18 | 3.333 | 3.333 |
Fun | #18 | 2.852 | 2.852 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The page itself loads but the game isn't loading to a menu. When the game loads, it opens to the following screenshot with no menus:
In chrome's developer console, Unity is saying the shaders used aren't supported on the GPU:
These shaders sound like they come from Unity's URP post processing stack, so I'm not sure why they don't work. Since it's complaining about the GPU specifically, I'm using an NVIDIA RTX 2070 Super with the latest drivers from NVIDIA (I did a clean install of the latest drivers just to be sure).
Actually, I don't think it's the shader that's doing it. I get the same shader message from chrome's development console when I play the version on the itch.io page (where the game plays correctly) as I do when playing it from one of the links. After doing some more digging, I found there is a message that only happens on the carbidefunction.co.uk links which can be seen below:
This message repeats in the console until I click into the game window, but no menu or level loads after focusing on the game window. Let me know if you need anymore information or troubleshooting on my end, I'm happy to help!
Thanks so much for all your diagnostics, really appreciate the time you've spent on this.
I think the bug lies in the UI - I ran out of time and didn't add an onscreen prompt to press R to start. While it is in the description, it's very missable, I'll make sure to add control prompts in game next time.
The messages you see are Unity trying to start playing audio in HTML5. The web standards prevent things (ads/malware) from randomly playing audio unless the user is interested in them. Only once you click on an HTML element can that element create an audio player, so Unity tries and tries again until it succeeds. I don't know what the benefit is for repeatedly trying over responding to a focus event or something similar.
Thanks again for checking everything technical for me.
I really like the originality of the game, and I love the townscraper inspiration! Really nice entry!
I like the townscapper inspiration and I have watched a video about its creation and as I understand it is not so easy to make it. Well done mate :)
Thanks! I wanted to create lots of special elements that would allow jumping between layers, so there would be a couple of explicit stairways and then a lot of greebles and props that could be jumped on. Part of the fun of the game would have been from learning which props could be jumped on and spotting them both in edit mode and challenge mode and using them to set or get the coffin.
I ultimately only managed to do interesting features for diagonal tiles before realising how long that would take me. Here's a map that covers the whole height using the tiles I managed to make in the 7 days: https://www.carbidefunction.co.uk/while-vampires-sleep?map=P0IAviMAfKcE+M4R8iEEA...
Really fun game! I feel like the duration of the easy level can be a bit too short which made it harder to learn the game. I also noticed in the building there were many red squares in place of walls. Overall though, very cool game and great idea being able to share links to custom levels.
I'm glad you enjoyed it! I am always eager to make the start of a game very easy for me so others (who haven't already got 7 days' experience) can play it without issues - I might have gone a bit overzealous this time!
The red squares indicate that I haven't built all the tiles for the game. I didn't model any overhangs for this jam, which I imagine is where you saw the red squares. With more time I'd love to add more tiles, especially interesting ones for archways and vampire-magic-themed floating platforms.
I like this one a lot! The level editor is fun and simple and having users share levels is such a cool idea! I had problems with the camera, but I guess that's the issue you already mentioned in the description. Being able to chose different tiles (like ladders) would be a nice addition, but I guess the time constraint of the jam might have been too short for that.
Thanks! Sorry to hear about the issues with the camera, but I'm glad you liked it regardless.
I've been thinking about custom tiles like the ladders and roads for my main level editor asset. I think adding road/river/ladder painting to the level editor would be quite straightforward, just a bit of work. Importing the tile models automatically and interpreting them as tiles with different properties requires a bit more thought though... I've got something planned for roads and paths, but I hadn't considered ladders before.
The concept is great, the constructing level and the playing is great. Sadly no sound and a tutorial in scene will be great because I kinda have to try it around to know how to play the game and make the level. Here's my level if you want to try https://www.carbidefunction.co.uk/while-vampires-sleep?map=NQIAvlMA/K0U+M4R8L9SA....
A little disappointed by the lack of polish, but it's obvious that the tech under the hood was the focus and it's really impressive!
I thought of using the WFC for my game but couldn't make sense of it, so good job on understanding it!
Thanks for playing! This jam, I created a system where players could create and share levels with one another. You can see a few of these already in the comments below my game on the Itch.io page. This is where I intended the replayability and fun to come from, challenging and beating your friends and strangers. I could have communicated that more clearly to the player, maybe by calling the levels bundled with the game "examples" instead of levels.
All the tech developed is amazing. I only missed some stairs so I can make challenging levels. Great work!
There's a lot of clever content here. I'm impressed at the amount that got done in a short time. Things are mechanically simple, but are a good use of the kind of levels one can get from WFC. Encoding things as a URL is also a good idea. There are some hiccups which I think take away from some of the fun. If one chooses an easy level or a medium level, there doesn't seem to be an obvious way to get back to the title screen. In editor mode, I had to scroll down and up to reference the keys. Perhaps a small popup in the corner with "R to reset, F to finish, Tab to change mode" would help. And the absence of a kill plane in editor was a little funny -- possible to fall forever? I didn't check. I made a smallish level.
https://www.carbidefunction.co.uk/while-vampires-sleep?map=AAAAAAAAAAAAAAAAAAAAA...
Thanks for the feedback, all good points. Yes, I bit off more than I could chew with this one, while a lot of your points were on my todo I simply ran out of time. I think you've identified the most important missing elements, adding an instructions pop up and being able to return to the main menu would elevate the game significantly.
I enjoyed your level - very minimalist!
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