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Eric Mazza

23
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A member registered Jan 27, 2019 · View creator page →

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I think it was pretty easy to understand in it's current state honestly! The only thing that I had to have explained to me was that I could use the gestures to find the delayed robots, but other than that, it was pretty comprehensible as is :)

Incredibly well done considering you're new to game development. Very excited to see what you do in the future!

I unfortunately am not able to rate your game as I played it before it got to my queue but this is absolutely incredible. Easily one of the most fun games I've played so far in this jam. I hope it lands in my queue soon so I can give you the rating you deserve.

This is a really good base! I enjoyed playing around with it for a bit. I would definitely recommend the collisions for the slimes be square colliders instead of capsules if that's not already the case because sometimes the collisions with the clones were a little buggy.

The fun with escape rooms comes from having to figure out how to escape, so explaining both steps necessary to escape kinda removed the fun from it for me.

The presentation is excellent in my opinion, you have a great vibe here, but unfortunately it loses a point from the presentation for the really loud audio that can't be adjusted within the game.

I think if you were to continue trying to improve it, I would recommend:
- Add audio settings
- Include more interactable things in the environment
- Don't explain how to escape in the same spot where you explain the controls(Don't explain how to escape anywhere, maybe small hints would be good but not in the starting room)
- Add more steps to acquire the necessary items needed to escape, it's not a lot of fun to just wander around with a key until I find a room with a hammer
- Remove the big glowing neon sign that tells me where the exit is

All in all, I think this is a great base for an escape room game that could be a lot of fun!

If I had a recommendation for you, I would say to allow rotation to go further on it's axis. In a space game like this it feels weird to hit a hard axis lock when trying to reach things. Otherwise the controls are pretty interesting, it's not common I see a game that exclusively uses keyboard controls. Another issue I had was that using multiple rotation controls at once (like up and left for example), it wouldn't actually do it. It would just choose one of the directions, or do neither.

Definitely an interesting premise, would be cool if there was an objective of any form but the game is very pretty.

This is a very interesting premise. The first boss is definitely a little too overpowered with his first phase. It was pretty challenging to get past that, but once I got past it the second phase was a lot more interesting.

Waterbot appeared to be completely broken though. He didn't move at all, I just shot fireballs at him until he died and occasionally he would deflect one of the fireballs back at me.

Would be cool to see some more polishing and a more bosses

This is a really neat concept. From my understanding you made this in 3 days instead of the entire length of the AI and Games Jam and I think this is a pretty neat proof of concept! Would be cool if the player was able to die and if we had some form of UI indicating maybe how long the player's absorbed ability will last. All in all, pretty good!

My main criticism is that you can get stuck on NPCs just walking into you and pushing you into a wall. Having them as an obstacle is great, but getting stuck on them isn't fun. Great game overall though!

The fun part of this was just generating a bunch of really cursed images. I tried playing with 3 friends and 2 AI and we had no idea what was going on the whole time. It felt kinda broken unfortunately and we weren't really even able to complete a single round. I hope this is only our experience and others are able to play it fine, but I would love to see this in a more functional state.

You can press E anywhere and it will finish the level no matter what after the very first level.

Wow this is surprisingly fun for just being a quiz game. I'd prefer if it didn't make me lose automatically after guessing one thing wrong, I'd rather that just be a point debuff but maybe that's just personal preference. The visuals for this are astounding and overall, this was just a really great time to play. Very well polished as well. Great job :D

This is pretty fun to mess around with but at the end of the day, this is a chatbot. It's a VERY pretty chat bot, but it's still a chat bot. I also struggle to understand what part of this fits the theme of "Copycat".

This was very fun to try out! The art is very cute and it was fun watching the AI completely destroy me lol

This is a very creative story but I would leave you some feedback on it:

- Asking players to input text that doesn't impact anything is a very odd thing to do. It removes the players ability to feel like they can impact the story. If the player doesn't have any impact, that's totally okay. There are plenty of games where you can't change the story, but it's causes a negative reaction if your input doesn't actually do anything.
- The image resolution is really poor. Most monitors are a minimum of 1920x1080 resolution, so when you use a resolution that is significantly smaller, it looks really stretched and blurry. 
- I do think this was a very creative use HTML and would love to see more games made utilizing HTML in a similar way

All in all, I think you've got a really good concept here and with some more work, you'll be making some incredible games in no time.

This is a really cool approach to a machine learning  based game. It was very fun to play for a few minutes. The presentation leaves a bit to be desired but overall it was super neat. I had a moment of "OH WOW, it's learning based on what I do". Really cool concept, would love to see something like this more fleshed out!

Very fun! I would personally prefer the camera to not lag behind so much given how fast the dog moves but it's still quite enjoyable regardless!

It's a neat concept and seeing it get a little bit more polish on the movement would be excellent but if you're going to put sound in your game please put sound options in. You nearly made me go deaf with that bouncing noise being so loud from the start

This would be a lot more fun if there was some randomly generated levels instead of the same 2 things for easy and medium mode. But a very cool proof of concept nonetheless!

Very neat idea, would love to see it fleshed out more

Hey there! The game is kinda inspired by blackjack. The goal of the game is to get the "Plate Total" to perfectly match the "Goal" without exceeding your "Budget".  The hunger determines how many sushi you can eat to reduce your "Plate Total".

The sushi showing up blank isn't a bug, it'll only show the outer most sushi so that you have to make your decisions based on that! Hope this helps :)

I'm guessing that's the joke, either that or this was an oopsie.