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A jam submission

CopyBotView game page

Submitted by Skkat — 13 hours, 25 minutes before the deadline
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CopyBot's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#242.2732.273
Overall#382.1212.121
Originality#392.1822.182
Presentation#411.9091.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you implement AI in your game?
i just used a navmesh for the enemy movement on the second boss fight nothing too special. The reason i joined this jam was just because i wanted to join a game jam so the ai implementation wasn't a priority

If Generative AI tools were employed, how did you use them in your game?
no

What game engine is your game built in?

Unity

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Comments

Developer

i forgot to add a tutorial so here are some things you should know before playing. 

the premise of the game is that you are a robot that can copy the powers of the other robots you defeat.

you can parry with the basic melee attack this applies to both the fireballs fired by the firebot and the water beam fired by the waterbot. but the water beam is really hard to parry because it is just a bunch of particles.

also sometimes the final boss doesnt work it will just sit there. i was unaware of this until after the submissions ended and i do plan on addressing this and a few other bugs when the jam is over

Submitted (2 edits) (+1)

I love the megaman power absorption mechanic, I hope you develop it further! I agree with the other players, the first boss is difficult, but as soon as you learn to kite the attacks it’s doable :)

Submitted

I'm not sure how to do anything except for basic attacks for the first boss (fire bot). I seem to be able to use a fireball before the boss fight but not during the boss fight? I couldn't get past this boss.

Developer(+1)

yeah i accidentally didnt disable it before the boss fight. you are supposed to just use the basic melee attack during the first fight. You can also parry the fireballs back at him if you can get the timing right.

Submitted(+1)

The game shows promise - I'd recommend working on the immediate player feedback first. In particular I'd remove the jitter from the player character at high framerates by changing the rigidbody's interpolation from "None" to "Interpolated" and adding a particle effect when one of the player's punches connect.

Good job, keep going for it :)

Developer(+1)

thanks for the feedback, i kinda made the player in a rush and forgot to set the interpolation. and i do plan on making the attacks feel more responsive.

Submitted(+1)

I killed both bosses and got to the end.  The first phase of the fist boss was defiantly hardest, but the life regenerating over time makes it manageable.  Both bosses had some interesting abilities and I could see the game getting better with more time and polish.  Well done!

Submitted(+1)

This is a very interesting premise. The first boss is definitely a little too overpowered with his first phase. It was pretty challenging to get past that, but once I got past it the second phase was a lot more interesting.

Waterbot appeared to be completely broken though. He didn't move at all, I just shot fireballs at him until he died and occasionally he would deflect one of the fireballs back at me.

Would be cool to see some more polishing and a more bosses

Developer

yeah there seems to be like a 1 in 10 chance that the waterbot doesnt work so as soon as the voting on the game jam ends im gonna fix that. and yeah they both have a chance to deflect fireballs back toward you and i plan on making that more obvious that that is what they are doing.

Submitted(+2)

He absolutely whooped me. I died within like 5 seconds every time. He also didn't move, I think he was supposed to copy my movements but he was stationary the whole fight...or rather he was stationary for my butt whoopin.

Developer

yeah its pretty difficult. i originally was going to make him move back and forth on one end of the arena but that didnt really feel good to play because he would dodge the fireballs you parry back at him. i think having him copy your movements is a good idea and i think i will do that in the next update.