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Ameripon

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A member registered Mar 23, 2019 · View creator page →

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Issue was on my end, I had my bluetooth headphones connected lol

Ahh got the sound working! Much better with sound!

I couldnt get the sound to work on mine but the gameplay was intense. I think it could have used a bit more horniness, unless you win you dont see the tentacle sex scene at the end. Maybe instead of knights it could have been naked dudes and the clerics could have been naked chicks.

This was really fun! Vampire survivors tentacles! It needed some SFX for sure but once I figured out what to do it was quite fun!

Yeah, thats great feedback. I think its mostly due to me not getting a chance to playtest the game with other people before I released it. I was already so used to playing as the snake it was easy for me to figure out how to play and move. But putting the hearts earlier before the navigation over the guitar and through the boxes would make more sense. Thanks!

I mean direct instructions in the actual game. None of the button presses or instructions for how to play are in the actual game they are on the page of the game but not the actual game. So when I bring up the page on my screen I only see game to play I don't even see the text for the about or controls unless I scroll down. My first inclination was to just press play and then it starts the game right away and I don't know what I have to do.
You could easily fix this with some in game prompts like, "Left click on the monster" or "Move your mouse" etc.

Very cool mechanic with the increasing number of tentacles! Super unique!

I was able to escape! Though that seemed to be the goal, I think it was better just getting caught by the bad guys to see the sex scenes no?

I dont know if it was my browser (Firefox) but I had some trouble getting the game started and loading the levels smoothly. I was finally able to get it running and beat the boss and I got to the lighthouse. The AI tentacle art was dope and the controls were good!

I couldn't figure out how to WIN even though I followed the instructions on the page, but I thought it was still 100% playable and I think just having her get banged by the tentacles IS winning!

Very fun! It needed a few more SFX and maybe some more instructions within the game on how to play but its really good! Great fun to play!

That's a good idea! I actually wanted the second level to be INSIDE the body and you had to navigate through her body/intestines, stomach and all the way back out her mouth. But the scope was too big for just 2 days, maybe Dicksnake 3!?

Thanks! I hope people enjoy it enough that I may come back with an expanded version, Dicksnake 3? Perhaps?!

I hope its much better! Its definitely a different type of game! But if you liked it, im super happy!

Im glad you liked my silly little game!

This is the highest best compliment I could hope for!

BRAVO! HAHAHAHA GameDev HAHAHA..Hahh.. Euuughhshhiittttt I'm a MESS this is to REAL!!!! (T_T)

This is great! I would love a few more frames of animation though! As taxing a job as that may be!

Thanks, I hope you had a crappy time!

Yeah thats how the OS but Cheat played it, he showed me the exploit. I know now how to combat against it for the next game I make :)

Ahh brewing the dark magic we devs know as coffee. The art was fantastic and I like the little minigame, its a shame that it couldn't be put into full screen. I would have liked to have seen how much time I had left on the customers while I was in the side screen and maybe have it automatically switch back to the center screen once I finished brewing the drink. That's about all my criticism though, I really liked the magic summoning minigame that was very well done!

LOL! I am humbled by your shitty score! That's amazing! I don't think I could have gotten half that score and I made the game!

Wow such a cool concept! Shadow boxing hand puppets! So much art had to be made for this as well so kudos on that front! Super impressive! I'm not sure the card mechanic was very useful or that I noticed any difference or effect on the game, but that theme was kind of shoehorned on this jam anyway. I think as a 2D fighter it would stand on its own as an interesting and fun game.

That was so good! Bravo on the theme implementation. I was so close!!!! Music was fantastic and it really was easy to play. I would say that the liquid jars between the 2nd and 3rd implementation were very close in resemblance maybe a slightly different jar shape would help those two stand out better against each other. But that is really if I am nitpicking something. Great game!

Hand draw animations for the jam, wow! I agree with others have already set, the candles didn't seem necessary. Also the potions being infinite just let me mix and match them together by spamming the Q and E keys till I got the right mixture. Music was on point, art on point, maybe some more SFX to add some juice to the game would be all it really needs beyond a slight rework of the candles. Great entry!

Oof... I'm sorry got me... couldn't get that yellow flame! NO 幸 for me! This really needed some SFX and Music, it would have topped it off so well! The movement speed and animations were top notch!

Ohh man the sounds! Hahaha! VO artist after my own heart! Great fun!!!

That's a great idea for the mouse highlighting, didn't even come to mind! I had a really annoying time getting that mouse cursor in, even though it was supposed to be very straight forward. I kind of just said, Fart it, and left it as is. I may do one last update and slap that highlight in there for good measure along with touch controls. Thanks!

Animations were on point! That music was fantastic, kudos to the composer!

Two things that stood out to me that I wish it had, were damage numbers to see how much damage was being dealt vs received. The other thing was that it seemed like my counterattack was dealing way more damage than my normal attacks.

Great game! So many different ways to take it from here!

I mean... it is in the name :) hahaha. I'm glad you enjoyed it!

Glad you enjoyed it! I narrated the menus as most people don't read the menu's but if they are listening to the VO the chance of them actually reading it goes up slightly! There are a few more places I would add some more voice over and text prompts, but that'll be for another game and another day :) Thanks for playing!

What a fartastic compliment

Thanks for playing! I did increase the hitbox size significantly based on some early playtests. Though if it's too big then its way to easy on the normal difficulty. Perhaps I could have the hitbox size adjust to be slightly bigger for higher difficulty to make it a little easier to hit the poop at the max and insane difficulties. Or... maybe you are full of it!? LOL

Fun to play! The boxes game was tricky as I didn't understand where the ferret was going to come out of the box from. The graphics were great! Lots of dialogue too!

Thanks! Yes the game play was simple, so it needed to lean on something else hence all the voice lines.

Glad you liked it! Saving the planet can be fun!

Thanks for playing! But that was absolutely frustrating to watch. You skipped the tutorial and didn't destroy any of the poop! You just need to click on them to gain a score! Watching that I'll need to add a voice line that specifically tells you to Zap the poop. Useful feedback thanks!

I liked the UI design it was simple but not cluttered. Unfortunately, I couldn't get my ship to move and I wasn't 100% clear on what I had to do, even though I had instructions from the TC.

That was extremely satisfying! Love the character art and the mechanics were on point! There seem to be a lot of floating animal well ghost dogs in the jam! Fit perfectly here!