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A jam submission

Fantasy SurvivorsView game page

Rally your archers and copy enemy abilities to survive waves of enemies.
Submitted by Dani_Swordfish — 46 minutes, 8 seconds before the deadline
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Fantasy Survivors's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#63.5793.579
Overall#113.3513.351
Presentation#123.5793.579
Originality#232.8952.895

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you implement AI in your game?
The players and enemies have state charts defining their behaviours, such as moving, searching for a target and attacking. The players use A-Star pathfinding to move around on a grid.

If Generative AI tools were employed, how did you use them in your game?
n.a.

What game engine is your game built in?

Godot

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Comments

Submitted(+1)

this is the best game ive played so far its very polished and well made

Submitted(+1)

this is the best game ive played so far its very polished and well made

Submitted(+1)

A very complete game. Impressive the amount of functionality you managed in such a short amount of time.

Submitted(+1)

I had a lot of fun playing this game, really cool Idea, I would love to see this on a very much large scale :D

Submitted(+1)

Really fun game, i was a bit disappointed when i finished it 'cause i wanted to keep playing some more!

Definitely a concept worth pushing further, with more units, different wall types, etc., but for one week this is really nice!

One thing i would definitely add if you plan to expand it is a way to quickly switch units with hotkeys, having to click on a moving unit with the mouse was a bit frustrating a times.

Developer

Thanks for the positive feedback, I'm glad you liked it.

Submitted(+1)

Nice game, I like that it feels like a finished game. Congrats!

Submitted(+1)

Wow really solid and fun experience! I wish my archers would revive after each round but... yeah it was challenging but not an unfair challenging, great balance and easy to understand! If I were to make one suggestion would be that if you can zoom out, you should see the enemies coming in from the edges of the map, that way you can kind of anticipate where to place your archers, and I would love for some of the enemies to drop some wood during the match so you could potentially fix up some of the walls while playing as well. Very polished!

Developer

Thanks, I'm glad you liked it.  Reviving the archers every round was something I considered, but I felt it would give the player no reason to protect them.  You can use the mouse wheel to zoom in and out during gameplay.

Submitted(+1)

Yeah I did zoom out, I meant that the enemies were still spawning from the middle of the map even when zoomed all the way out. If you got to name the archers I would feel a bit more protective of them. "Oh no... Dani died!"

Submitted(+1)

fun game!

Developer

Thanks!

(+1)

Having the archers attack while moving was a stroke of genius. Was that a conscious decision, or incidental? 

Developer(+1)

That's an interesting question and it was a decision I went back and forth on during development.  Ultimately making them stand still motivates very stagnant gameplay , where the archers sit behind walls like turrets.  While run and gun, along side enemies which outrange the players, motivates strafing and more dynamic gameplay.

Submitted(+1)

Fun game! The different types of enemies coming from all directions really keeps you on your toes.  Nice Job!

Submitted(+1)

Anything isometric + a sound slider gets a thumb up from me :)