Cool concept- but I really couldn’t get a grip on the controls. Maybe that’s a me-issue, I don’t really play flight games that much :P
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Mockingbird's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #28 | 2.452 | 2.875 |
Originality | #30 | 2.772 | 3.250 |
Overall | #32 | 2.310 | 2.708 |
Fun | #39 | 1.706 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement AI in your game?
The player flies a plane around an island - I used behavioural cloning to capture how the player moves and try to replicate it with an agent. The important part is that it's all done on the player's computer.
If Generative AI tools were employed, how did you use them in your game?
None
What game engine is your game built in?
Unity
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