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ChrisVifzack

95
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A member registered Oct 25, 2020 · View creator page →

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First of all: Love the art!! Second: I didnt expect that it would take such a dark turn! :D haha

Really fun idea! :D haha - just great!

Nice entry and intersting idea! Sometimes I got really unlucky with the RNG and had a stone in almost every possible slot. ^^" But overall, I really enjoyed it.

Wow! I did not expect a resource management game in such a short game jam. Really impressive! I also loved the newspaper articles. And the music and visuals really set me right in the factory mood. Good job!

I love it! Especially the into is AWESOME!!

Really love the drawings <3

Maybe the true smash and dash were the friends we made along the way

Love the soap idea with the hand and the catchy music. :D 

Sometimes it was a bit hard to know where to go in the level - a minimap would be a nice addition.

I got the cheese!! :D

Really cool with the ragdoll physics. Music adds a lot as well!

This is awesome! :D peak drama - I love it

We believe you and we can still add you game to the jam. Could you join the discord server and DM me?

 https://discord.com/invite/cmgwJJvnr6

Really great music and VFX! I feel like it's almost impossible to go uphill though (in the direction away from the camera). 

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Hey, I keep getting "Script cli.py has failed" message but if I check the %AppData%\LocalLow\Carbide Function\Mockingbird\FlightData my recordings are there. What am I missing?

PS: I really like the idea and the flight mechanics. Just don't know why my recordings won't work to train the AI.

Thanks for the feedback. :)

Thanks for participating in this game with your nice little game! :) I wonder, what is the player actually shooting tho?

Great achievement, especially considering that you only had 12 hours and were alone. The concept with the shape shifting is really cool. Although when I first read it I tought the player would actually change in physical size and shape, which might make the puzzles even more intersting. Also I don't understand why there is a cooldown on the shape shifting.

I think I got stuck a few times (mostly as a triangle shape) - might be worth investigating, depending on how busy you are after the jam :)

I love this submission! It's such a simple concept but fits the theme perfectly. I was able to find the house but really only barely! ^^ A very intense experience! 

As others have already mentioned, I think the collisions are a bit off sometimes. Maybe you have time to look into that and update the game after the voting period is finished.

It's really a great achievement and you can definitely be proud of your submission. I know that creating assets AND do all the programming in just a short weekend jam is a great challenge. It's very impressive when people join this jam and go fully solo. :)

You concept is solid and the game is actually fully playable. Like, the basic gameplay is working! So yeah, really good job! If you update it further, let us know. I would like to play the finished version!

A really nice little game. Well done! :)
I guess truely found comfort when I closed it and the music stopped... ^^" 

This game has a lot of charm. The cover image alone is already super cute! :) I really like the art and that you even but in the effort to create a cutscene. Also the trees are a 2 frame animation, right?

It would be really cool to see this developed further, if you have the time...! Thanks for participating in our jam! :)

Too bad that something went wrong with your upload. But please update your game after the voting period is over and then just drop us a link in the discord :) I am sure people will be happy to play it after all

The art is absolutely amazing and the concept works really well! Good job! :)

Sometimes I was not sure if my toy buddies were actually attacking and if my stun attack was working (I guess some vfx or sfx could help there).

I absolutely love it!! At first, I thought it will be only this one level were the guy drowns himself in wine, but then it just kept going! :D I was totally surprised by this funny story and the amazing drawings! Really excellent submission! 

Thanks for participating in the jam! I think you have a interesting concept here but I guess it would be cool if there was a bit more to the gameplay than just dodging the light... but ofc I am aware that the time in game jams is often too short to create more eleborate mechanics. So anyway, good job! :) 

Oh wow! What an intense game! You absolutely nailed it with the atmosphere. Such a good idea that the player has to manually drag the bullets into the shotgun every time. And the way the trees move due to that multi-layer background made me really paranoid about "seeing something" in the woods. Excellent submission!

Fun and original concept! :) Mechanics are quite eleborate for the short time you had... very impressive! It really shows that you had 4 programmers on the team! Thanks for joining the jam!

I'm happy to see a 3D game in the submissions! Really interessting idea and fun to play! :) (I also had some framerate problems tho)

Thanks for participating in the jam! I really love that everything is hand drawn - that's exactly the reason why we are hosting this jam. :) Also great incorperation of the theme... after all, what could bring more comfort than going to sleep in a comfy bed!

Hahaha, ok, this one was really funny! Great idea and solid exectution! If I was Hector I would not be able to sleep after this experience though... :D

I am truly impressed by what you have achieved in just 50 hours! I'm personally not a big fan of pixel art, but the style really suits the game. 

The game itself is really difficult, or maybe I just suck? Took me really long to actually figure out I can attack enemies, but I am still not sure how the attack works.. 

One thing I would change is that as a player I would like that the game prevents me from using a skill if that action is going to kill me. Often times I was not sure it was an enemy who killed me or my own skill. That was quite confusing and frustrating, especially since it's  impossible to tell how much HP I currently had left...

But anyway, really great game! Thanks for participating in our jam!

Wonderful demonstration of the Monty Hall problem! I switched door every time and it took me 17 cycles to win :) 

that's really impressive! How did you build the raylib project for html5? 

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This is really one of my favorites! Did you do art by yourself as well? I really like the sound effects. I must say it feels super polished for a game jam game. I was also SOOO suprised when the arrow poped up and I was led into another level! Did not expect this scope...

In fact, I made it into level 3, but now the bouncing ball enemies are just to strong for me. 

Anyway, I am really impressed! Good work! :)

I really liked this one. It's simple but also oddly satisfying to get the balance right... :) Good job! (Especially considering the fact that you only had 1 day.)

I think it's absolutely stunning what you have acomplished in just this one weekend. It's true taht the gameplay is quite complex and overwhelming at the begining, but at least the game basically tells you want you did wrong... also I really like the chill music.

Overall, really well done and an impressive submission!

Idea and art are truly great! Definitely amongst my favorite submissions!

Really cool idea and great art! Sadly, I wasn't able to hit any of the volcanos. Maybe add some aim-assist visuals or the possibility to control the sheep's trajectory while in-air to make it a bit easier...
Anyway, great entry! I am happy you had fun during the jam! :)

Uff, yeah... I think this game is too hard for me at the moment too. Maybe you can do a quick rebalancing after the jam and I would love to try it again! :)

The art is really cool! And you added quite a lot of skills! Very impressive for such a short game jam! Good work!