First of all: Love the art!! Second: I didnt expect that it would take such a dark turn! :D haha
ChrisVifzack
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Great achievement, especially considering that you only had 12 hours and were alone. The concept with the shape shifting is really cool. Although when I first read it I tought the player would actually change in physical size and shape, which might make the puzzles even more intersting. Also I don't understand why there is a cooldown on the shape shifting.
I think I got stuck a few times (mostly as a triangle shape) - might be worth investigating, depending on how busy you are after the jam :)
I love this submission! It's such a simple concept but fits the theme perfectly. I was able to find the house but really only barely! ^^ A very intense experience!
As others have already mentioned, I think the collisions are a bit off sometimes. Maybe you have time to look into that and update the game after the voting period is finished.
It's really a great achievement and you can definitely be proud of your submission. I know that creating assets AND do all the programming in just a short weekend jam is a great challenge. It's very impressive when people join this jam and go fully solo. :)
You concept is solid and the game is actually fully playable. Like, the basic gameplay is working! So yeah, really good job! If you update it further, let us know. I would like to play the finished version!
This game has a lot of charm. The cover image alone is already super cute! :) I really like the art and that you even but in the effort to create a cutscene. Also the trees are a 2 frame animation, right?
It would be really cool to see this developed further, if you have the time...! Thanks for participating in our jam! :)
Thanks for participating in the jam! I think you have a interesting concept here but I guess it would be cool if there was a bit more to the gameplay than just dodging the light... but ofc I am aware that the time in game jams is often too short to create more eleborate mechanics. So anyway, good job! :)
Oh wow! What an intense game! You absolutely nailed it with the atmosphere. Such a good idea that the player has to manually drag the bullets into the shotgun every time. And the way the trees move due to that multi-layer background made me really paranoid about "seeing something" in the woods. Excellent submission!
I am truly impressed by what you have achieved in just 50 hours! I'm personally not a big fan of pixel art, but the style really suits the game.
The game itself is really difficult, or maybe I just suck? Took me really long to actually figure out I can attack enemies, but I am still not sure how the attack works..
One thing I would change is that as a player I would like that the game prevents me from using a skill if that action is going to kill me. Often times I was not sure it was an enemy who killed me or my own skill. That was quite confusing and frustrating, especially since it's impossible to tell how much HP I currently had left...
But anyway, really great game! Thanks for participating in our jam!
This is really one of my favorites! Did you do art by yourself as well? I really like the sound effects. I must say it feels super polished for a game jam game. I was also SOOO suprised when the arrow poped up and I was led into another level! Did not expect this scope...
In fact, I made it into level 3, but now the bouncing ball enemies are just to strong for me.
Anyway, I am really impressed! Good work! :)
I think it's absolutely stunning what you have acomplished in just this one weekend. It's true taht the gameplay is quite complex and overwhelming at the begining, but at least the game basically tells you want you did wrong... also I really like the chill music.
Overall, really well done and an impressive submission!