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The Bad Thoughts's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Impact Statement | #1 | 4.667 | 4.667 |
Fun | #1 | 4.667 | 4.667 |
Market Potential | #2 | 3.667 | 3.667 |
Positive Impact | #2 | 3.667 | 3.667 |
Second Theme (Optional) | #5 | 4.000 | 4.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This is great! Making a full mini-metroidvania in a single weekend is super impressive, and this felt like the most complete game in the jam. I made it to the third level and had a great time doing it. I could definitely see this being developed into a full game.
- I love the tutorializing and the story presentation. You clearly put a lot of work into this. Everything about this simply feels solid.
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Comments
This is really one of my favorites! Did you do art by yourself as well? I really like the sound effects. I must say it feels super polished for a game jam game. I was also SOOO suprised when the arrow poped up and I was led into another level! Did not expect this scope...
In fact, I made it into level 3, but now the bouncing ball enemies are just to strong for me.
Anyway, I am really impressed! Good work! :)
I made the art myself :)
This was just really well done, jam game or not. A good basis for something that could be alot of fun if you expand it out which you definitely should.
I also got stuck in the pit on level 2 and couldn't figure out a way out, but other than that really liked it. Reminded me alot of Metroid 2 the return of samus.
Really fun game with lovely graphics and audio. It's a bit difficult but that isn't a problem.
Great polish on this one, really enjoy when a game has that level of attention.
Enjoyed this game.
This game was a fun concept. Defeat your darkest inner thoughts! I liked the Zelda homage, and the first level's game design was really well put together to guide me where you wanted me. The sound effects were fun.
On the second level I went the wrong way(left) and got stuck in a situation where I couldn't progress because enemies were in an inaccessible area.
Based on the overall difficulty of the game, I would recommend one or two of a few things-
-Increase the range of the player attack
-Make every enemy drop a heart
-Allow wall jumping to fully ascend you up to the top
-Add more helper mechanics to help the player do what they are intending to do.
I made it to the end, but the big baddie bugged out at the top. Fairly complete game, though :D
Loved this. Excellently scoped game. Very full experience for such a limited time built. Also adorable