I love it! Especially the into is AWESOME!!
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Hero Slide's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #1 | 4.440 | 4.440 |
Overall | #3 | 3.570 | 3.570 |
Art & Design | #4 | 3.680 | 3.680 |
Enjoyment | #7 | 3.080 | 3.080 |
Originality | #9 | 3.080 | 3.080 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Hey I got it working on a different browser, fun stuff! Sick Jump Man! Wooo. I agree about the air attack thing, sometimes coming down to land and the bat is right there, I could have got him with an overhead air attack!
I found the automatically zooming out camera to be annoying (especially when I hit a wall and it ker-chunk zooms in a lot instantly), though from a game design perspective I agree with Tiger's assessment, it is good to have and most players will like it. I believe I'm in the minority on this one, but for my own games going forward I intend to make the camera zoom automatic by default, but have a manual camera mode option for people like myself. (I just want to see what is ahead regardless of my speed!)
This one is fun, I look forward to any updates you make to it.
awesome animated intro, easily the best part of the game, I like the ide of going fast and do some cool jumps but I really think that you should be able to attack while on air. Also on the slopes I really think you should be able to get some air just with the momentum and not have to jump, either way great job.
I like it a lot! You got every aspect just right - really impressive.
The animated intro is an astonishing achievement, keeping the short time in mind (and also all the other drawings, that were made).
And the idea of zooming according to the speed *chefs kiss*
Regarding this last one, I have a suggestion: Instead of making the player hammering W after a collision, I would recommend to increase the speed automatically over time (doing it pretty fast would feel right, I think). Keeping the zoom-out, of cause. That way, the game would create a nice curve of rising difficulty and keeping the actual game play focussed to jumps and slashes. The higher the speed, the more points.
Hope you find this useful. Thanks for your entry - enjoyed playing it!
The animation is lovely and the cutscene got an audible laugh out of me. Simple but effective gameplay.
cool game, I would most like to see procedural generation of barriers here
Animation is sick. Would have preferred t if W & S controls were on A & D instead.
Interesting drawing, not very responsive controls, cool animations
I’m also impressed about cutscene, it’s a shame that this game is not longer in my opinion it would be perfect an infinite mode with more enemies and maybe some pits to fall
The concept is great, I wish there more levels. I don't like how combat is made, 1 - it doesn't feel necesery, and 2 - not enough feedback from killing an enemy. Overall good job!
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