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ghpxi

173
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1
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6
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A member registered Jun 23, 2023 · View creator page →

Creator of

Recent community posts

That's very fun game. First run for me was just a pure random, cuz I didn't understand any of the cards, just got that ROI gives you raw points. I was completely lost, but give it another chance I accidentally discovered that I can click on a card so tooltip would stay and I can actually read description of the effects. Would be much better to have effect text on the card itself instead of clicking and reading tooltips.

Well done, I enjoyed playing it.

rated

The idea is brilliant, interesting to see how would you expand it.

For the feedback: player controller is very unsatisfying, jump/move feels too rigid and not alive, I would say it's the number one thing to  improve. Also aiming is so unintuitive, at first I just confused why he aims only in one direction, and only after few deaths I got that it's aiming in the last movement direction, but with this it's very hard to aim and shoot opponents, (shoot midair is almost impossible)

Well done, wish you best with the concept.

rated

Nice game, didn't get what are these icons that appears sometimes mean, look like I cannot collect them, it's a bit confusing. I stuck at some point near 80% I just can make the just long enough, don't know is it a bug, or am I missing mechanic, or I just cannot find the ideal timing for this jump.

Overall nice game, it work well and keep you engaged, I enjoyed playing it.

rated

super cool game, it plays really well and the music adds to the dynamic. wish there more alternative paths. character controller is super smooth. the only thing is some platforms looks like a background image so they confuse a bit at the start. overall well made game, enjoyed playing it!

thank you

Thank you)

Thank you!

thank you, definitely not intended, it's just a random

I played using touchpad, just tried one more time using mouse and it's working!

already rated

well made game, simple yet engaging arcade, remind me old pacman)

for me betting mechanic doesn't work, it doesn't feel like I'm risking something for the benefit, one idea that came to mind to improve it is to add debuff modifiers to the run, so I increase difficulty intentionally but with each debuff I increase potential reward, and in case of lose I can lost all of the points

thank you. showing the battle was the hardest part, agree that it still not clear, slowing actually might help, thanks for the suggestion

thank you. that's strange that sounds are not working, it's the first report. could you please share our OS and browser version, so we can check?

thank you

thank you

// initially, you could play cards by clicking on them or drag&drop on the table, but dropping was a bit buggy, so we temporary turned off dropping and forgot to turn off dragging, will fix it, thanks

thank you! we will add!

thank you!

thank you for the feedback, are you talking about the first opponent or later opponents?

thank you, yeah, personally I don't like long text that explains how to play, however looks like not everyone got the rules from the start, so actually I would add brief explanations for goal and core mechanic

thanks), we use unity

rated

oh, for me it was a rage game) colliders are too brutal, even slight touch and it's a restart.

good choice that risking is way too harder, but sometimes I took risky path and it looks like the cookie was on opposite side, maybe it was intentionally or a bug, but it feels like a bug and too much punishment for hard path

rated

AAAA sound is cool) the art is beautiful, and it would be much cooler without black shadows on objects.

Character cannot be controlled mid air, so it's a bit strange decision in a platformer game.

Also in the game there is not much feel risking anything, because failing a level just requires you to restart it.

rated

Love silly art style. however the game currently doesn't involves meaningful risk/reward, completed the game without collecting extra treasure. additional mechanics appears a bit late, you need to pass a couple of levels when you just click on the button and that's it. Wish there more situations where you have to think about proper use of ability to pass a level.

looks like the game is broken, joystick appears after the start and nothing happens

rated

Thank you

Nice and chill game, love it's cozy vibe.

Bugs with sprite ordering and collision detection is a bit break immersion, also some empty rooms, I think it's better make less rooms but fill them with some props so they feel alive.

Also day ends too suddenly and player appears a at different locations each time, so there is less sense of open environment.

As it plays as visual novel/dating sim, there is not much sense of top down movement, I think it would benefit if it will be static art with choices. The art on page, and some art in the game is very detailed while you move it's pixel art so it feels inconsistent.

Overall well done, enjoyed playing the game. PS. my choice was May.

rated

Nice game,haven't played many sokoban games, but this one looks like it has an interesting twist. 

Puzzle are interesting and has aha moments,  so it says that the level design is well made.

The only thing that I would improve is level selection screen, it's a bit unusual, it mixes win screen and level selection

Well done

unfortunately the game is freezes when I press a button

thank you

thanks, check out after voting period, we are preparing an update

rated

thank you for the feedback

Not a fun of rage games, but it was fun. Not much to say here, the game works fine, and I almost rage quit it a few times)  Well done