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AAAA sound is cool) the art is beautiful, and it would be much cooler without black shadows on objects.

Character cannot be controlled mid air, so it's a bit strange decision in a platformer game.

Also in the game there is not much feel risking anything, because failing a level just requires you to restart it.

(+1)

I cant take any credit for the art (except the sky), thats all kenney.nl, he has really great art assets for free.

It was a conscious decision to not have control over the jump because too much control over the jump feels unnatural, I think some control would be nice. What I did for this jam was to add dive (it kind of looks like double jump) so that is one thing the player can control.

Yes currently the levels being a few seconds feel risky at all, if the levels were a few minutes, then the risk would be higher.

Thanks for playing and the feedback!