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t3snake

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A member registered Aug 12, 2024 · View creator page →

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Countdown is the aspect in every part of the game.

I initially thought the overall time (where the delta subtracts is rather generous)

Then i realized that the max time you can take is from the overall time, and I only had 2.5 seconds at the last level.

All this does not even touch how good this game feels and the smoothness of enemies and the nice mix of the combinations of different enemies and so on.

Really so good!

Good stuff and it is tense gameplay.

I dont know if I missed something but one time I made 3 different pizzas but later I could only 3 of the same pizza (but lost cheese)

Sending rats also was not always working for me (I would not get back cheese sometimes) and sometimes would not get rats back (do they die in raids?)

Last was I was getting many bleus (i guess what pizza is random) maybe  somewhat balancing pizzas would help since it easily unbalances game.

But I did have a lot of fun when rng was not owning me.

Congrats on releasing a cool game!

Update: played your game yesterday and it is not even that far from today's reality (saw some videos of wrongful arrests based on AI classification in the US) 
I really like the Gameboy "limits" you put on your game. I have wanted to do the gameboy specific game jams (with limits like only 4 colors)

Its cool you also did this jam with those constraints!

See you in the next jam! (maybe Brackeys?)

Update: Love your game (sorry to check after the rating period, did not know the rating period was this small)

I recently played Order of the sinking star (genre Sokoban) so did some shennanigans with copies there too in the mirror world.

So I started great, but this is certainly harder (count down) and also explores lot of design space with the copies.

Really great stuff. Congrats on releasing a great well designed game!

Nice Game!

I was surprised that this is running without webgl on my hardened browser. Also cool that you did a game boy game (is it a custom made engine or is there something out there?)

I was confused with the animations and the game over and game beat scenarios, I did not know if the game ended or if there was some time shennanigans / timeline stuff / simulation restart that was happening.

The theme somehow reminds me of the anime "Psycho Pass". And the gameplay initially gave me the vibe of "Phoenix Wright"

The only feedback at the moment that I would give is more clear outcomes. (Also a minor one, the initial explanation could take the whole screen rather than just the dialog box, but this is good enough for a jam)

Congrats on releasing your first working game jam game! And hope you do more!

Also the first time I was playing with low audio volume and once I increased it, it became a lot more clear. 

Wow That is so nice to hear :)

I will try out your game soon and more!

Usually I am not this swamped, just this time with the AI craze, this quarter has been crazy and a lot specifically this week.
I actually took leaves to grind on this jam, and it was a nice break even if I was working a lot for the jam(I was out sick for a day though)

Thanks for the kind words! Hope you found the upgrade menu (press escape)

I would love to mix this and some ideas from the old game jams (mostly 3d platformers)

I have not tried any other game yet or updated the descriptions since I had a busy week.

I always try to play the games of those who gave my game the time, I think that is the minimum courtesy (if there are not thousands of reviews). I will get to it very soon!

Thank you for playing! :)

I hope you found the upgrade menu (on pressing escape?)

Sorry for the late reply! Had a really busy week at work, could not even update the description of the game.

Thank you for such a huge and thoughtful reply, feels good to be seen with this level of attention in a world where attention is hard to get.

Just checking, did you know there were updates to unlock if you pressed escape? I ask because in some way I got to complete the game (with barely any UI) there are 17 fishes in total and you get a "You beat the game" screen.

Actually this idea has inspired me a lot, I can put lot of odd game mechanics and secrets and stuff.

I do have an itch to make great game design and this is not enough, but I need to release a game before trying to be amazing.


You mentioned in the first paragraph, running out of time, I actually completely broke the game with some coding in the last 5 minutes and was panicking before I saw that I had one more hour, so I fixed that and also some other bugs.

It was just 2 days so not a big deal. Not being able to playtest also is common for shorter game. (I could not even fully make my game so playtesting was not on the plate)

I have done the same mistake of restart not resetting global state in one of my earlier jams too :) .

I played for a long time, before I even could read the text, i became a millionare and unlocked everything

at 300 billion coins earned my macbook started heating up and it got pretty laggy. (even in a game I could  not become as rich as elon musk)

Nice and polished and its amazing how much you could do in 2 days.

The goal was supposed to have activities that you can beat after you eat certain fish, which gives you more fish to do more activities.

The hog in between was the final boss that you can beat if you have all other fish.

Now doing all this would take atleast a week, this is all I could do now with not very nice time management.

Thanks for trying it out!

Went a bit too ambitious for a 2 day jam, also spent half of that time on not very important things (glad I learned but could have been done sometime else)

If i added a lot more activity and kind of gated different challenges on the number of fish, then it could have been interesting.

Thanks for playing!

so well executed and polished. I just could not stop playing.

Great stuff

Some of the weight calculations felt really off but could just be skill issue.

Stopped at 31 with 200.8 / 200g at 99.58% accuracy.

Nice First Game!

One bug - need to restart browser or restarting a game after game over instantly game overs.

Feedback:

- There is a decent amount of length, maybe a lot for just 4 lives so you have to just do a lot of retries

- Somethings like hot potato, I dont know what that is

- Some line of thinking doesnt match with your intention (like bread - pan moving in the ground)

- e should not work everywhere, only on objects and e should only work once on a single object(less important)

- Some assets were too low res (not much choice of assets, but maybe something went technically wrong since some were hard to tell what they are (maybe need to disable smoothing on pixel sprites)

Here is mine: (very unbalanced prioritization - wasted a lot of time on not very important problems)

https://t3snake.itch.io/fish-hunter

Nice! Seems to boil down to luck though
How would you tackle that, if you were to continue this game, this would not be very replayable if only based on luck

Thank you for playing!

I also want to collect and combine different mechanics like 3D mario and hopefully make a full release, but I want to learn basic 3d modeling to be able to make worlds of my imagination that are interesting to explore.

The wall climb mechanic does need a lot more work to make it smooth.

Good stuff.
The slow discovery process is nice, how things are scored and so on.
What becomes a rare place I could not figure out and did not spoil myself.

Thanks for playing!

That is the plan, take it further, have more interesting environments, more mechanics and have an actual game!

Yes the inverted controls were certainly not intentional: out of the 6 faces in a cube made of 3d axes, only 3 work properly, the other 3 invert the controls. Something I want to fix.

As for getting stuck, i made it so It only happens on jump, to give more space because at the edge model is halfway in the wall. But after jumping if the jump height is small when you touch the wall, I would assume you get stuck.

Yes, I think it also gets brighter in the web build, but there is a washed out vibe for sure. Darker lighting would certainly make it look better.

Thank you for playing!

Thank you for playing!

Thank you for playing :)

Thank you for playing :)

Yes it was a lot more work than I imagined. Could not work on using the building blocks.

It is not perfect either, out of the 6 planes in 3d, only 3 work properly and the upside down planes revert inputs (not intended)

I beat it first try. The production values are good, but I thought it was not difficult, so such a game would require more push/pull for a bigger release.

The credits were a nice touch!

I think the art and effects were in the right direction but would require more, I got some Remedy game vibes here (thinking Control), with detailed environments, whiteboards. What kind of gameplay loop could be attached to this? I am not sure

But for the strange vibe this is a nice starting point! Nice work!

Here is mine 

https://itch.io/jam/brackeys-15/rate/4313520

Nice game! rated and left a comment!

Here is mine: https://itch.io/jam/brackeys-15/rate/4313520

This is scary, specially the footsteps! I really enjoyed the ps1 aesthetic as well

It struggled a bit on the first run for the web. 

Good stuff!

I really enjoyed your game and left a comment there!

https://itch.io/jam/brackeys-15/rate/4313520

Heres my tech demo 3d platformer

Truly the strangest game I played, it gave a lot of the vibes that "Thank goodness you are here" gave me. The breaking stuff is really satisfying. 

Also surprising amount of locales and the mirage effect was surprising, felt right in place in the desert.

This is good stuff!

Amazing work!

Here is my tech demo 3d platformer
https://itch.io/jam/brackeys-15/rate/4313520

Yes the death sound was me. I had planned to add a few more, but did not get enough time. Much like mario, I think 3D platformers needs to use and throw an idea fast and explore and mix many such ideas. That would be the goal if developed further.

I never thought of having a reason to control the mounts, that would be  an interesting topic to explore.

Thanks for playing and the feedback!

Really nice game, I played until the green level where the enemy placement was tricky, the runback is brutal! I gave up after 3 tries.

My wish was faster movement, which would require changing a lot to maintain difficulty.

the crayon effect is nice

The quality is off the charts. This is only few iterations away from a polished full release.

For a full release, more would have to be done on the gameplay front and an overarching narrative maybe?

This is quality through and through, congrats!

Yes, precise jumping is off I noticed, I optimized it more for speed and covering big distance.

Thanks for playing!

Really nice game design, the old school CRT aesthetic is great.

The swipe effect is cool, though does not add too much yet.

Congrats on a great game!

(1 edit)

Here is my tech demo inspired by control resonant.
The wall climb/gravity shift took all my time, so there was no time for level design.
https://t3snake.itch.io/bizarre-critter-world

Edit: wow dude your game is insanely good! The game design is the best I have seen yet!