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(+2)

I beat it first try. The production values are good, but I thought it was not difficult, so such a game would require more push/pull for a bigger release.

The credits were a nice touch!

I think the art and effects were in the right direction but would require more, I got some Remedy game vibes here (thinking Control), with detailed environments, whiteboards. What kind of gameplay loop could be attached to this? I am not sure

But for the strange vibe this is a nice starting point! Nice work!

(+1)

Thank you so much for the detailed feedback, we really appreciate you taking the time to share your thoughts!

That’s completely fair about the difficulty. For the jam, we focused more on atmosphere and polish, but we agree that for a bigger release the gameplay loop would need stronger push/pull mechanics.

The Remedy vibes are honestly a huge compliment, we’re really glad that came through.

Also, since anomalies can vary between runs, a replay might offer a slightly different experience.

Thanks again for playing and for the thoughtful insights! :)