I was confused for a while because I couldn't figure out the point of the slot machine (My bad, I didn't read the game page!) but once I did, I actually had fun for a while! My brain really likes the multitasking *-*
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Stefan's Slideaway's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #10 | 2.703 | 3.056 |
Originality | #12 | 2.851 | 3.222 |
Enjoyment | #13 | 2.015 | 2.278 |
Overall | #14 | 2.310 | 2.611 |
Art & Design | #15 | 1.671 | 1.889 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
i ahv ethe high score ever (does not remember)
i love gambling 10/2
Interesting multitasking needed for playing this which I found to be a unique challenge. I did not find the controls to be problematic as some others did, but I think it may be because naturally for me, I was tapping the buttons rather than holding them, when tapping it seems to work nicely. Do I understand correctly that you designed this without the use of a game engine like Godot or Unity?
Thanks for adding the OS :-)
Played some rounds and have some pro and con impressions:
- I like the idea of adding the slot machine as an element of the game mechanic
- A rabbit! Yay!
- The mechanic is simple and addictive. Great scope for a solo weekend project.
- I think the slot machine would have done much better when incorporated into the actual game play (not being a separate, independend game element). The three lanes where the rabbit is slipping are perfect for such a combo, - imagine the slot machine is placed over all three lanes, when one point is available - there must be something great hiding starting from such a combination
- The controls are hard to master. I understand the sliding idea, but a precise movement would have been the better exp, in my oppinion. Also when I want ot change a lane quickly (all the way from 1 to 3 as an example) it feels clunky, much like nothing in the beginnging, and suddenly too fast in one "snap"
All in all a nice, small, enjoyable game. good job!
Thank you too for your comprehensive opinion and for enjoying game :D
About slot machine, your proposal is a very interesting idea, however I was not able to implement it better. What I can to add (according to my previous answers) is that power-ups or its symbols planned to be collected at lanes and be activated. So, current implementation is about 20-25% of the very first idea.
Controls are the next (I think less but still) disadvantage, but I also mentioned earlier about my decision. Changing lanes can be very hard, even impossible when too much red boxes will be spawned (however I implemented a “backdoor” too not generate three impassible boxes in the same wave).
Two problems keep me (and maybe others) from playing your game.
1. No browser-playable version
2. You haven't chosen a target OS for your downloadable version. This way, I can't even install it via itch app.
a big plus for the size of the game, the controls are unfortunately not very responsive :(
Thank you for response, I hope you enjoyed the game.
About slot machine was a part of bigger mechanic (which I didn’t implement due to lack of time) and it’s goal was to get powerups (yes, the game also was planned to have them), but I only added a posibility to gain one health/heart when you choose all three (the same) symbols. If you didn’t noticed earlier, you can pull by clicking “Left Control”. However, there is a bug which I cannot eliminate with a third slot, so you need to pull it quite close to the center (it has not a cool animation like for two previous slots).
Didn't really understand the fruit machine aspect but otherwise fun enough
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