Not bad idea, I like the art style and controlling of doors which is problematic with it fits to the game atmosphere.
Ciachociech
Creator of
Recent community posts
Thank you too for your comprehensive opinion and for enjoying game :D
About slot machine, your proposal is a very interesting idea, however I was not able to implement it better. What I can to add (according to my previous answers) is that power-ups or its symbols planned to be collected at lanes and be activated. So, current implementation is about 20-25% of the very first idea.
Controls are the next (I think less but still) disadvantage, but I also mentioned earlier about my decision. Changing lanes can be very hard, even impossible when too much red boxes will be spawned (however I implemented a “backdoor” too not generate three impassible boxes in the same wave).
Very polish game, I really like particles which fitting perfectly to art style and winter theme. This game fits very well to the game jam’s theme. There is only one thing which could be approved. In Stage 3, I lost a life, then I fell into an enemy and lost another life. Giving an invincibility (for a some time) after death would solve that problem.
I really like RNG and auto-generating games like yours. At the beginning, I also cheesed your game and avoided a ball letting it to fall, then I encountered an empty stage. Fortunately after this I played “normally” and generating was still working. I also wanted to alarm sound to be corresponding with a stage music (but don’t worry it’s a small thing)
Thank you for response, I hope you enjoyed the game.
About slot machine was a part of bigger mechanic (which I didn’t implement due to lack of time) and it’s goal was to get powerups (yes, the game also was planned to have them), but I only added a posibility to gain one health/heart when you choose all three (the same) symbols. If you didn’t noticed earlier, you can pull by clicking “Left Control”. However, there is a bug which I cannot eliminate with a third slot, so you need to pull it quite close to the center (it has not a cool animation like for two previous slots).
Thank you for your response and I’m happy you enjoyed my game.
Unfortunately, there are many things which I didn’t add due to lack of time (some things ate too much of my resources). Sound system is one of these missing features, unfortunately I had no chance to implement this, especially player damage sound which would be a good indicator.
Not displaying score upon death and force quitting is an another thing, it’s a consequence of not adding game menu, which would allow to restart game without exiting. I think, adding a break between game over and quit will be a “poorer, but still better” option than current.