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Ciachociech

49
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A member registered Feb 04, 2021 · View creator page →

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Not bad idea, I like the art style and controlling of doors which is problematic with it fits to the game atmosphere.

Thank you, for now it works perfectly. The base of game is quite good especially for smarthphones (for me more natural is movement instead of instant change position). Also, the last wave can be easily cheesed. Anyway, it’s still a good job made in short period of time.

Thank you, now playing is significantly more comfortable :)

The game is funnier than I thought! Mega fun and enjoyable to play! I forced to beat a best score. For smaller thinks which could be added are HUD and maybe counter of bobs

Very impressive game which has a very good solid, it can be really good which some minor mechanic add-ons. You can test also the time-attack mode. What can be improved is tutorial, but I think I didn’t need it anyway

The controls issue is broken me too (sadly), about movement for a 1st try I fell to the other side of map. For 2nd attempt, after entering a mansion, I wasn’t able to move differently than rotating. Maybe, a better description of controls could help a bit…

Not bad idea, however I don’t know why every three or four mouse clicks my game is restarted or quitted to main menu… maybe, I’m dumb to not see solution, but if there is any I would to try again :D

Simple game, but it has a potential to add more tanky enemies, more shooting eyes or increase fire rate

I like you were dedicated with assets and font to make… After all I became a very meanie person :P

I like the idea how eye is a part of climax. Simple game to try, I like parallax effect :D What could be fixed is QTE button be rendered above the background.

Slot machine and gambling is not very intuitive unfortunetaly. However, I’m happy you enjoyed a game :D

P.S.: As a side note, players like multitasking xD

Almost forgot about this… Although Stefan cannot say “hi” (because he’s a rabbit and rabbits cannot speak), I’ll leave here it’s latest photo when my he’s eating his snack.

Special for you!

I like you were dedicated in multiple (or at least one good) game, keeping it would be a good idea then. I’m not satified that gambling system couldn’t be more expanded by me, you are a next person who is enjoying it :D

Exactly, I wrote a code by myself using C++ and SFML library (so no engine used). The main advantage of this is a quite small size of files (1 to 2 MB), but of course this method of takes much more time.

Agree, that tapping is better than standard key pressing. Anyway, thank you for response :D

I’m happy you found something interesting for yourself. As you could read at this page, the gambling system was planned to be more extensive.

Sad game, but different from the rest (according to this game jam). I hope there is another ending (which I cannot unlock)

Total chaos perfectly corresponds with a music (it’s a bit too loud) and an insane level design. I agree with voices that minimap or some hint where to follow would be a nice addition.

I also like the art style of game, however controls defeated me so bad and that “fire guys” are quite hard to avoid

Very crazy game, “silly” (in positive way). Unironically, I love music, especially this one during a race xD

Thank you too for your comprehensive opinion and for enjoying game :D

About slot machine, your proposal is a very interesting idea, however I was not able to implement it better. What I can to add (according to my previous answers) is that power-ups or its symbols planned to be collected at lanes and be activated. So, current implementation is about 20-25% of the very first idea.

Controls are the next (I think less but still) disadvantage, but I also mentioned earlier about my decision. Changing lanes can be very hard, even impossible when too much red boxes will be spawned (however I implemented a “backdoor” too not generate three impassible boxes in the same wave).

I understand, however I landed in area where was not possibility to jump over, but I’m happy you want to continue working on this game.

I like the design and movement of spider-like enemy :D

Very polish game, I really like particles which fitting perfectly to art style and winter theme. This game fits very well to the game jam’s theme. There is only one thing which could be approved. In Stage 3, I lost a life, then I fell into an enemy and lost another life. Giving an invincibility (for a some time) after death would solve that problem.

I really like RNG and auto-generating games like yours. At the beginning, I also cheesed your game and avoided a ball letting it to fall, then I encountered an empty stage. Fortunately after this I played “normally” and generating was still working. I also wanted to alarm sound to be corresponding with a stage music (but don’t worry it’s a small thing)

Thank you for your opinion, about slot machine I wrote quite big reply for @alljay post (that one above this, sorry I don’t want to copy-paste it)

(1 edit)

Thank you for response, I hope you enjoyed the game.

About slot machine was a part of bigger mechanic (which I didn’t implement due to lack of time) and it’s goal was to get powerups (yes, the game also was planned to have them), but I only added a posibility to gain one health/heart when you choose all three (the same) symbols. If you didn’t noticed earlier, you can pull by clicking “Left Control”. However, there is a bug which I cannot eliminate with a third slot, so you need to pull it quite close to the center (it has not a cool animation like for two previous slots).

This is an advantage (one of a few, but still) of compiling game from the code. I know that controls especially for horizontal directions are not friendly, I should let them to be more responsive or modify a bit more to emulate a sliding to the bottom of the screen.

Sorry, I haven’t checked a proper game platform while uploading a file. This game is only working with Windows (no browser sorry), you need to unzip the file and choose an .exe file to run a program.

I added a target OS, so maybe it will work (however I haven’t used itch app yet).

Could idea, doing during two days is very impressing. The graphics (especially font) fits perfectly to steampunk convention. Getting information when the contract need to be fulfilled would be a good idea.

I like this concept, so I can apprieciate despite not liking games with that physics. However, I don’t quite understand when we lose (a condition)

I like card games, I think that place a screen “YOU WON” instead of crash would be a good idea!

I’m also impressed about cutscene, it’s a shame that this game is not longer in my opinion it would be perfect an infinite mode with more enemies and maybe some pits to fall

I played and then I saw that this game is not finished. However, I see a lot of potential, the sound is a strong point, also like a bit “goofy” cartoony style. I only have a problem with map, because I stuck early on the part of map and have no possibility get out of there.

Nice idea and style also fits together with simple gameplay. Good job!

I like the art side of this game, it’s a shame I couldn’t get all endings, these red flying things are very difficult to shoot. But hey, I really want to eat this goddammit cereal :D

I like your design, graphics are beautiful. I appreciate also a decision of giving tips on screen. The movement is quite funny, I was laughing several times when I missclick and fall of a platform xD

Thank you for your response and I’m happy you enjoyed my game.

Unfortunately, there are many things which I didn’t add due to lack of time (some things ate too much of my resources). Sound system is one of these missing features, unfortunately I had no chance to implement this, especially player damage sound which would be a good indicator.

Not displaying score upon death and force quitting is an another thing, it’s a consequence of not adding game menu, which would allow to restart game without exiting. I think, adding a break between game over and quit will be a “poorer, but still better” option than current.

It is a very creative idea to figure what you can use as a weapon and how it behave during usage :D. Thanks to it the game was fun to play and also enjoy the simple (a bit “goofy”, but in not bad way xD) art style.

I like the bullet hell vibe, however the second phase is a really (too) tough and I can’t pass it. Maybe, it’s a problem on my side, but game opens in small window which can be larger, but it the stage is still too small