Thank you
GalloPintoGames
Creator of
Recent community posts
Man THANK YOU, I really value that you try to finish the game, I know that have a lot of issues, to be honest I change the visuals just a couple of hours before the Jam time end and result into lack of testing and reduction of play space, I had like al alpha version that worked better in my opinion because there was more space. I added some wait time for the enemies after they hit you, believe or not it was much worst before, simple enemies would drain you bar almost instantly when you got cornered . I basically just add some values to stronger enemies and that's it, didn't had enough time to test, I really want to make a lot of changes after the rating period is done. Thanks a lot, I really value your feedback and honesty, is exactly what I need :)
hit me on twitter @games_gallo and we can continue exchanging feed back, there is not much there yet but I'm planning to add stuf and updates.
Hey! I like a good challenge:

Now that I played more I found some stuff, after 5000m there are no more enemies so I just lose on purporse because nothing really happens after that, also the oxigen minigame, the ball starts from the last point you leave it, I think it should start from the bottom so it takes a litte more time to put it in the zone :)
Awesome Game! I feel like is inspired by Dome Keeper. I really wanted to make a game like this and end up doing something else, you nailed it. Only things I think could be better is that the ship controls a little clunky sometimes (specially when you are desparate to get to he surface haha!) at the beginning I think the oxigen bar is too short then near the end you take a huge risk going down, I like the feel of risk, but seems a little bit harsh to start over when the bar goes down. These are just personal comments but I really like this one and play it do the end, great job!
At first I found it some what complicated, but once you understand the mecanics is really fun, reminded me to some old flash games, I think is nice that you added a lot of controls and bars, but it can be too much for some people, also I would like better to have a downward thrust instead of the floating but I loved the side dash, added some deep to the movement, great job!
Hello! here is my game is an attempt to make a rogue like game, all runs are different please give it a try.https://gallopintogames.itch.io/howdeepcanyouget
Really like the theme and the atmosphere of the game, the graphics are nice too and the music, overall is inmersive. I think that the character moves too slow also I don't know if is on purporse but the char can get stuck on walls and jump out of them. Also the fact that have a story was really nice and adds up to the inmersion.
Thanks for playing! also thanks for the comment, yes the sword seems harder at first but in the long run is the easier way to beat the game, I'm aware of the issues with the upgrades, really think that put a cap on some of them is necessary, thanks for pointing the exit door appearing on some boss rooms, I missed that.



