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Delve Deep's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #368 | 2.833 | 2.833 |
Innovation | #404 | 2.667 | 2.667 |
Graphics | #415 | 2.944 | 2.944 |
Audio | #467 | 2.500 | 2.500 |
Game Design | #485 | 2.611 | 2.611 |
Overall | #501 | 2.620 | 2.620 |
Theme | #679 | 2.167 | 2.167 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Diving deeper into a dungeon
Did you write all the code and made all the assets from scratch?
Yes (except the package FEEL)
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Comments
Cool idea and simple controls! Nice work)
Thank you!!
Wow this game make you feel so accelerated! I think the player moves too fast for me, I like how the sword attack is super fast as well, I would like to see a health bar too, great job!
I am very happy that you liked it!
But as you said (and I FULLY AGREE), the pacing
[might be]IS way to fast (ex, movement, enemies & combat). I am planning on revamping this in a later update, post jam :)As you say, I didn't incorporate health
correctly. And I am very sorry to EVERYONE that didn't get HP (or a challenge).BUT I am -as mentioned- going to update the game later on, to fix all* the jam issues (and trust me there are MANY).
*That I am currently aware of
I'm glad to help! Please consider playing my game!
I like the sword always being in "attack" mode, pretty fun mechanic.
I didn't like that when you point at the character, the rotation and camera go nuts.
Overall pretty decent entry.
THANKS!
As for pointing at the player:
With fixed camera - sure, might be a feature :D
Without it's sort of a health hazard :O
(at least for people with weak stomaches, and probably also for people with epilepsy)
relaxing game! I really like the scnreenshake and post p stuff, but theres no player hp. anyway good jobb
I greatly appreciate that you liked it! And as you said, HP is an issue. BUT I am going to FIX IT!! [woo!]
I am planning on updating the game, post-jam, to fix all* of the jam issues (music, HP, enemy AI, combat, and more).
*that I know of
Liked the visuals and the fast-paced controls. Great job!
Thank you!
Quick game, but movement feels really good as well as the fight mechanic and pressure plates to open new areas. Could be extended more. Did not feel like there was a punishment for touching enemies. If there was it would have been more challenging. Very well done on the game!
Thanks!
Yea, I was planning to add so when you kill an enemy, you heal a bit of hp (like doom). I did not even get to finish the player hp during the jam sadly...
So yea, there is really no punishment for touching an emeny, I agree. It could be where you have to chose if an encounter should be fought (for loot) or just dodged (to save hp).
I am planning on adding music and (more) art, expanding the game and story, and I'll probably also add some new weapons and (actual) player hp.
Glad you liked it!!
I really like the combat and the sound effects. The fast movement speed is very interesting too.
Thanks!!
Ye, I tested with different speeds and felt like the game was too slow or "un-responsive" at lower speeds.
I'm glad you found it interesting tho... :)
Great little game. Enjoyed the unique feeling combat and the tight level design. Great job!
I am very happy you liked it!
Short and sweet game.
I'd be happy if you made it longer. As of things to improve: add some music and art for player and enemies (but t's not necessary) and either make the movement slower or make the entrance to 1-wide corridors easier.
The biggest plus is how satisfying is attacking enemies
I am happy you enjoyed it!! :)
As of now (jam build), the game is short, the music doesn't exist and the sound effects don't fit (they aren't home made).
I am glad you liked the feel of the game, since I spent most of my time tuning it (before even having an MVP).
If there's anything to take from this journey (or jam, idk), it is to prioritise completing some first test concept level (NOT POLISH) the first few hours.
Except, as you probably can tell, I did the opposite. So the game feels great π€€
BUT in terms of gameplay, there's practically nothing.
Now I can definitely blame getting sick halfway through the WEEK LONG jam.
Except, it's a WEEK LONG jam π - π - π - π€§ - π€ - π€ - π€§
AND I finished the MVP on the LAST DAY in under 4 hours.
There's a lot to still be done AND I am hoping to release a major patch/update fixing most of these issues (bossfight?).
Stabbing 2 balls at the same time looked.... Interesting
Ye, let's call it a feature π
I liked the controls and the hit response feels incredibly satisfying. Not too sure what the health count was but I think I was able to finish. Sorry you got sick but you definitely have loads of room for expansion and I am glad you were able to submit. Good job on this!
Thanks, happy that you enjoyed it!
I hope to release an update a few weeks from now.
I like the controls and the way that you attacks with the sword, im missing for more levels, cool game
Thanks, I'm glad you liked it!
I actually got sickπ€ halfway through the jam, so I did not get to add as much as I'd planned (music being one of those things). Despite all that, I got a working build up (in time), and that is success to me.
I am planning to expand on this game, post jam (add a boss fight, actual player health, music, ye).