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exr_879

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A member registered Aug 01, 2022 · View creator page →

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Funny that it was cancelled a year ago due to uhh... yeah, I was not ready for a project that big


Anyway, whatever you're doing, good luck!

The only reason I found this game is because I so happened was making a car building game with the same acronym and also a green car at that time 11/10 would play again

Cool game, not a great execution

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For some reason, in the 1st level, all crates except for one of them gets TP'd back to their original spots when I push them on the buttons. Although I can't get past the level, this still is indeed a cool game


EDIT: When I saw an older comment on this game, I realized it's that I have to put the crates in specific places. Well, you can at least state that in the description.

Now on the 2nd level, my brain turned off

Different planets giving you different abilities is an interesting concept, however, it could be executed better.

I'm personally not a fan of how the grappling mechanic works and the inverted planet is messing up with my muscle memory, both making the game less enjoyable


I liked the visuals and sound design was decent. The graphics remind of the old CGI graphics back in the 90s.

You keep hearing they get catfished, but they be silent once I tell them about being CYBERFISHED

The visuals are pretty good and the audio is decent. But I feel like the bouncing bullet that you shot and still can kill you is an unfair mechanic. Just as Shrimp Moose mentioned in the comments section, the bullets themselves are more dangerous than the zombies, as they are very unthreatening

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My dreams of punching mexician fish as a pickle have been fulfilled


if I had any complaints, it's that the punches are often hard to allign with the enemies, but very cool game

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Very cool and fun game, but the combat is flawed

Aiming the crossbow is difficult because of how much precision it needs in relation to movement speed. The knife attack range is also way too short

Unrelated to the game itself, but the performance is awful in quality settings above Low, and I have a GTX 1650



Still, very nice

Very cool game. The look controls are a bit wacky but very cool either way

Cool game, but not cool enough to compensate for the delayed controls

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very cool game 13/10


EDIT: I put my headphones on and noticed the minecraft oof sound, instant 13.5/10

I felt like a big brain playing this game

Bit slow but overall, not a bad entry


also L E A N  S M O K E    C R A B

Boy, that screen is smaller than my will to live


Very nice though

Being a pogo stick crushing balloon bois never felt better

This feels like one of the quality flash game days, 12/10

My mom still has more tabs than this,  11/10

This is definitely the cleanest game in this jam

I can't believe Walter Haltwell White Sr. is fucking dead 11/10

Unique concept executed fairly well

The graphics are nice, but yeah I can't do much there.


I did see your comment that the UI scene did not load properly, but my question is:

Why do you even have a whole ass scene dedicated for UI, just why

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It took me a couple of minutes to figure out how this game works, although I still am not sure about that. I don't know if it's supposed to be like that, but when I dig, the positons of ores around me change, and I only can get the ores when I click on them from afar, sometimes even that doesn't work . Less prominent problems are that the player controls are very balooney, jumping works whenever it wants to. Another thing I noticed is that the energy bar depletes when you click the screen without anything happening.

The visuals and sound design is very nice actually, no doubt, I like that


Anyway, before I rate this game, I want to spend my effort into understanding this game first..


EDIT: oohhhhh so what I thought was water are the blue marbles that go into the bowls... I see now

Might as well be one of the best games I have played on this jam. The polish, the visuals, the audio and the difficulty is there

Pretty cool entry. The biggest complaint I have is that jumping works whenever it feels like. You sure you didn't put Input.GetKeyDown() in Fixed Update?


But man, you must have really been bad to the bone since there are skulls chasing you

It's a fun entry, but the game is not flawless.

First things I noticed is that the falling speed is way too high for how slow you move in the air, and when you get bounced upwards, it takes a while to start falling again. In other words, very floaty

And the transition from space to sky was unpleasant for my eyes.. Almost like when you switch to Light mode on Discord


I got 185

Unique concept, simple but fun game


I haven't seen earth smiling this much in a good while

Ah, I should have actually completed the tutorial instead of quitting into the real thing

UAGH POPPING SOUNDS IN MUSIC

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Very creative concept done well


But what this has for me is the absolutely hillarious story


The fact that Max just yoinks gills from Terry gave me a good laugh

Fun goofy game, looks and sounds good. I just feel like moving stuff is too slow, but I like this


I wonder what kind of a beef these 2 guys had

Stabbing 2 balls at the same time looked.... Interesting

Very unique game, this I like

Very cool game, both visually and gameplay wise

Simple but the game works. The controls work well too



Probably the best looking game I have seen in this jam, the concept is also really cool. But while everything else worked, the combat system is very janky


Warrior's sword swings don't hit enemies at all and the lack of a crosshair is making this even less enjoyable

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Only complaints are lack of mid air control and the camera is a bit too zoomed in. Especially when the falling speed is high, it's hard to see and react to obstacles below you.

But overall, very cool game. I liked the grappling mechanic


Also didn't know Mario had another twin

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Simple yet fun game. But for some reason, I got nothing when I bought the booster thing.. Not even pressing Space did anything

It takes a few tries to figure out how to play this game, but It's not a bad concept. I can't tell how, but I feel like it could've been executed a bit better.


The intro was a banger though

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Thanks for playing!


The levels are actually linear stages where at the end, you attack either 1 or 2 weakpoints. You get automatically teleported back after destroying the weakpoints and then you do the same again and again as the enemy amount increases

I thought adding a sign saying "Attack this" would be good enough for a hint but I guess I was wrong