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exr_879

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A member registered Aug 01, 2022 · View creator page →

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I love the "grotesque" vibe the environment gives! The texturing especially makes it look absolutely disgusting. Shame that you couldn't finish the game, reading the description, there's definitely some thought put behind the game's design.

I saw that you had a devblog teasing an update - If you manage to put that out I'll return to play it once again just because I'm curious what's on your mind. Usually, you won't get nearly as much attention post-jam than during the voting period, which is also what provokes me to do this.

Good stuff!

The visuals and atmosphere of this game are awesome! It creates a really surreal vibe that's unsettling in a way. I see that this game is also heavily inspired by Karlson, with wall running and sliding. The movement could be a big tighter since it was unneccessarily difficult to make it to the jump pad on level 2. Great job eitherway! 

I love the visuals of this game! The CRT and the camera shake really creates an intense vibe here. The concept of different squares with different "what collides and what doesn't collider" stuff in it is pretty cool and the gameplay feels good. I think the only main issue here is performance in general, the game often spikes in lag when enemies are around. Eitherway, this is a pretty cool "quality over quantity" type submission, well done!

I got intrigued by the art cover and had been longing to play this game the whole time. I love the visual effects and the artstyle in general! the camera dude taking photos of stuff is a nice spin of interacting with objects - I also liked the fact that you collect clues in form of objective!

The part where you run is actually pretty terrifying and the jumpscare is absolutely amazing. The jumpscare art looks and feels as off as it should and that's what makes it creepy. I didn't play the game with my headphones on, just left them on my table with volume maxxed out to act as a really quiet speaker, so I couldn't really feel the full effect of it and the horror elements alone. 

Anyway, the biggest weakness in my opinion is the scale of this map compared to what's in it and how fast you move or how far you see - It makes moving between sections feel like eternity.

Eitherway, this is an awesome submission, great job!

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As a Soulsborne fan, it's nice to see a Souls-like in a jam and I knew I had to play it! Knowing how complex a souls game is, this is really impressive. I liked the concept of having to go through fog gates to unlock rooms

However, I think the biggest weakness of this game is the enemy design, well, the attack animations specifically - Both the normal skeletons and the big skeleton have one attack that hits right when the animations starts, which is really unfair for reaction time and can only be mitigated with the shield. The mid-air sawblade attack from the boss fight hits when it doesn't make sense for it to do so.  These are kind of a nitpick but the instant attack hit especially is why I kept dying at the boss fight. This type of stuff is critical to get right in a game like this. 

Eitherway, this is cool stuff and again, mad impressive for 7 days and one guy. It's great to also have full controller support so I could catch up quickly, the gameplay on top of that also feels nice. Great job!

I absolutely adore this game's wackiness! The artstyle has to be one of my favorites from this jam - If I could give 6 starts for visuals, I fucking damn would. I loved the combat too, it reminded me of the weapons in REPO, where you have to manually swing them to attack.

This is a really fun submission, great job!

This is a really cool game in concept and in execution! This is an all around well polished game. Well done!

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This is really cool. The visuals are really well done and I like how the lighting is used. It's a puzzle game on the easier side, but it doesn't need to be hard or brain-twisting. I also liked how the key info is bold in the books, it makes looking for them much quicker. Great job! Here's your 20th rating!

About Breakaway crashing, it's actually totally intentional as I was too lazy to do anything else lmao. Thanks for checking out!

Oh yes! There will be an update out after the jam ends. Thanks for playing!

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This is a really cool game! The graphics and effects look really good and the gameplay and its loop are pretty polished. Anyway, to answer your feedback requests:

Bugs:

  • The music would (sometimes) not play after restarting from a Game Over
  • Running away from enemies will spawn a morbid amount of them around you, completely lagging your game. If you're planning to make updates post-jam, consider deleting enemies that are far away

Otherwise this was a pretty polished experience

Difficulty:

Also relating to the enemy spawn design, the game has a big spike in difficulty once there's piles upon piles of enemies. With the enemy amount the game starts with, it's challenging but not in an unfair way - If the enemies were regulated around such amount, I think the difficulty would be just right

Combat system:

The combat system in general is really well done - I liked the variety in moves and the fact that you have to unlock them first. The only thing that I'd say feels unnatural is the movement when doing the basic 3-hit attack. It's a bit snappy

Run time:

Unfortunately I didn't get to end because of, surprise surprise, enemy spawn rate causing massive lag spikes

Visual Clarity:

The visual clarity is pretty good - There's no shaking, motion blur or any effects that distract you from what's happening on the screen. The coloring really helps with distinguishing various elements.


This game reminds me of Devil May Cry games (and of course my past attempts at copying it) and just the feel in general reminds me of my past game - Breakaway Blob (not self-promo, just expressing my emotions ¯\_(ツ)_/¯ )

I don't think I have much to say other than Great job!

 

Yoo what's up, here's my taxi horror game for you to try out. I'll make sure to play your game as soon as I can 👍


https://itch.io/jam/brackeys-15/rate/4290340

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Truly a blast from the past. The idea of teleporting between games is cool as hell in itself. Great job!

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Maybe a slightly different color for the picture frame could help with that. The problem is that the player has no incentive to look out for the smiley picture specifically - This change can help it stand out and actually catch tbeir attention

Thanks for playing the game!

The crowned passengers will give you more cash and heal your car by 10-15% (if I recall correctly). They're really useful for longer runs and should be at higher priority

🤯

The opening intro was absolutely fucking insane. The visuals are really simple but it works, the audio creates an eerie atmosphere. I loved the part where you literally type out your path. I unfortunately got stuck and soft locked myself in the part as the typed bridge ends, where letters fall into a pit.

Great work though!

Cool, charming game! The driving physics aren't as bad as it's hinted by others who played before. The style in general reminds me of 1980s-1990s racing games, I assume Auto Modelista must have also been a point of inspiration. The detail of selectable voicelines and the soundtrack is also pretty cool. Great work!

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I saw this game in Qwinsie's stream and I got instantly intrigued by this game's graphics! I absolutely love the style but what I love even more is the concept of an infinite loop, which is affected by other players of this game too! This is absolutely awesome


I just checked my fate and I was left to die

https://itch.io/jam/brackeys-15/rate/429034 Yo wassup, here's my Taxi Driver Horror game!

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I think I struck gold! This is a game that feels focused and high quality in general. The visuals and its effects are bold, the sound design is on point, the dynamic music is great and I especially love the plot concept of destroying your happy emotions  to only remain with Anxiety. I think this perfectly reflects mental stability of many people today, who are stuck in doing just that.

From this game in general, I got the "made by one artist" kind of a vibe - Basically from the way that everything just fits together - and got curious if that actually was the case - even though I was proven wrong, this just tells me that this is a team of people who knew what they were doing and that there was synergy present between them 

In conclusion, this is a masterpiece in its own right.

  

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Yes, that was indeed a strange place.

This is a compelling puzzle game. I liked the environmental variety - I think the forest looked genuinely stunning. I like the concept of how the floors tie themselves together and make you take steps back, though the puzzle itself requires a lot of thinking power. 

I got stuck in the maze floor being unable to find the solution, I did the blasphemous move of looking into the game's code and then realized how obvious it was, and seeing that others also got stuck - The key word is :) 

The biggest issue is more of a nitpick, but this game could use V-Sync - There's a lot of screen tear for me.

Eitherway, this is a cool game and a cool submission. Well done! 

I love how everything is stylized to the brim - The title screen, the cutscenes, the game itself also.

The gameplay loop is also really engaging and unique - And it gets really stressful by the end forcing you to act fast. 

Banger game, 10/10.

This is a pretty charming game! I accidentally put a Glorp cave right under the Shop button and was unable to remove it afterwards but otherwise, I had quite a good time. Great job!

This is a really creative game and,  in the end, a completely sane delivery. I loved the idea of having to learn alien language by sticking A WHOLE FISH in your ear and then proceeding. Great job!

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This was genuinely cool as hell. I loved how the environments shift depending on where you look or go - My favorite case of that had to be with the key smithing, where the room incetivizes you to see the setup first before it shifts itself and then you find the reference key.

Puzzle wise, this is case where it got better and better - I loved the morse code puzzle where you have to write numbers down. It was really satisfying to solve that on my own. It's geniuinely a really well designed puzzle game all around - On top of that, the atmosphere and immersion in general was absolutely on point.

This has to be one of my favorites from this jam. Great work! 

This is a really well rounded, polished and of course, a charming game. Clearly every team member is good at what they're doing - The artwork is great, the audio is great and the gameplay while simple is well put together and balanced.

I got to day 7 before I soft locked the game - I think I clicked a location twice in a very short time and got stuck in this screen


I also noticed that the crystal ball doesn't go off immediately when the heroes come back. I literally got a "mission failed successfully" by clicking the ball a second time. It didn't break the game entirely but it was fun.

I also loved how the loanshark was actually a dolphin instead of a shark. I thought that was hillarious

Overall, great game!

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This game is a vibe and the atmosphere is spot on. I stopped playing after level 3 because it was pretty god damn long (hypocrite right here), 

but even if I (probably) missed out on something, I loved this submission. Great work!

I actually love the concept (allegedly) losing your keys in the shadow realm. The storytelling and general presentation is strong here. 

My biggest gripe is that attacking is needlessly complicated, but I got around that. I liked that everything only moved when you did, adding a strategic element to the gameplay.

Eitherway, the ending was absolutely hillarious and gave me a good chuckle. This is a pretty solid game, great job!

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Here's my taxi driver horror game!

https://itch.io/jam/brackeys-15/rate/4290340



(who would have thought the first two games posted would have titles about not forgetting)

I was really confused for like the first 10 minutes, then I saw a comment mentioning a poster on the TV and then I realized that the image that shows on the TV screen is a clue to find the code.  I must say, this is quite a unique puzzle with horror elements and I wish it was longer. Eitherway, I still like how the game circles back to the white room.  Great job!

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This is an extremely unique idea and really puts to show how much I correct myself when I type (or you can just say how much I suck at typing). 

Since I'm a QWERTZ user however  (blaspehmous, I know), the fact that Z and Y were switched really fucked with me and I could use a setting for that, but I think the rest of the game made me forget about that - like the eraser mechanic, various curses and pretty much just trying to remember the text and not type "the" instead of "my" lmao 

I couldn't get to the end as I screwed up some minor detail for the final time and got killed by Mister Jerymn, but it was pretty damn intense 

After replaying, I was close to finishing the transcript with only 1 candle left, then I screwed something up at where SPOILER ALERT: Arthur gives Christina his property. The key switching curse was extremely fucky but entertaining

in short, I loved this, 10/10 submission

epic

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Glad you enjoyed it! Thanks for actually taking time to beat my game!

I'm glad you enjoyed!

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It took me a bit to understand how to open the doors but when I got it - I was hooked. I went on for 900 meters before eventually getting caught up by mister bottle man. I like that the environment has a clear horror inspired vibe to it, the fog effect is also great but knowing it's just a friendly game of tag, it's impossible to take seriously (not in a bad way, it makes the game more recreational in my eyes) 

This game is nicely polished, though it could benefit from adjustments to the movement system - specifically reducing the abrupt slow down speed with turning slightly. 

Other than that it's a cool game! Great work!

Bet, here's my driving horror game 

https://itch.io/jam/brackeys-15/rate/4290340

This game in a nutshell:


The delivery was indeed very strange 11/10

Yoo, here's my taxi driver horror game. I'm gonna check yours out now too


https://itch.io/jam/brackeys-15/rate/4290340