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exr_879

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A member registered Aug 01, 2022 · View creator page →

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This feels like a proper SBIG game in about everyway. Shame it couldn't be finished


also I have a suspicion that Glorp is a human...

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Even though I haven't been sticking to SBIG nearly as long, it has a special place in my heart for enforcing creativity by essentially taking a step back (which I admit I suck at doing so). This is a really cool tribute to the jam history also packed with references - Can't wait for the finished product!

I came back as promised and played the game through. Great job on the bug fix

also me mentioned!!


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I noticed you saying that the game is unfinished and it shows.

I actually liked the graphics - It reminds me of Half-Life 1. The atmosphere was pretty neat too

Gameplay wise however, I was pretty much even more confused after reading what I'm supposed to do. The item system is also janky in an annoying way. I can see the potential in a deep gameplay, but without a comprehensive tutorial or objective system, it doesn't work.

I however liked the in-depth system of the server personalities - Connecting them together and checking their connection status was interesting in a good way.

For this reason, it's better to make the gameplay simpler in the question of Game Jams. Not only would it be more accessible, but the general risk of running out of time is much lower.

Eitherway, I wanna see you keep working on this game - As I said, this has potential and I like more complex games.

Good stuff 👍

This is a brilliant fever dream.... 


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I've been wanting to play this one for a while and I was not dissappointed - This was really fun and challenging - Got to the end and scored $574

I was confused at first, but having to do precise cuts using the shear (pun intended) clunkiness of controls was somehow super entertaining (Though I'd normally prefer push-to-cut instead of a toggle). It is so easy to screw up too, I ended up cutting everything out but the single section I wanted to cut out - Or even just everything

I absolutely love the bizarre, weird shaped characters (which secretly also own bakeries) - I even got caught off guard when I saw their buttery smooth animations, and their F-rank reaction is the cherry on top.  

The game is generally super polished too - the artstyle has great consistency and so does the sound design. 

Overall, I love this stuff! Great job!

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Yep, I initially wanted more "what the fuck" type stuff mid-game, then I ended up being short on time after I spent too much of it actually making the gameplay (I guess that's the 'just ship it' part)

An idea I had in mind is a low effort minigame where you have to protect a baby in a cradle from attacking enemies - Which then would spiral into the "remind me to feed the baby" -> "defeat the baby"  meme and then a boss fight. I'll probably make this a thing in the big update


Anyway, thanks for playing!

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"Hey You went to see you went to see you went to see you went to see you went to see" 

Top 10 Cat Meme GIFs to Brighten Your Day in 2026

I have to make a beat out of this ts so fire


Anyway, as much as I loved the atmosphere, it was pretty hard to figure out what am I supposed to do. Spent a whole minute trying to figure out if the game even loaded (it did, I just needed the flashlight) then I spent minutes wandering around, found a key but couldn't find the alleged door.

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Best dating sim ever. I loved the part where Kevin sent Bruce his feet pics. That was truly shocking. Completed the game too, 11/10, masterpiece

EDIT: I just realized you can switch characters

It's a simple premise, but the execution is absolutely not mindless. The fact that you have navigate using a map and just the slippery controls added to the challenge. 

This is also the first UE4 game in a while that I played that doesn't run like dookie. I adore the Low-res, low poly graphics and just the artstyle overall feels consistent.

Good stuff!

I'll say this straight - I'm not a fan of CRPG - But I think this is a very neat game. I like the Black and Cyan graphics and the detail in this game, but I think the battles are too RNG based - It's not a hard game from my experience, just incredibly tedious.

I got to the guardian in the hallway (I already forgot its name🫡) and spent about 10 minutes of exchanging parries, while the enemy would occassionally fumble its own attacks, before Alt+F4-ing out.

I know there's more to this game, I just don't want to wait the RNG out (unless I'm doing something wrong)

Good stuff!

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Since I played the Out Of Order reboot (?) last year, I instantly knew I had to check this out! I was NOT disappointed

This game expands upon the last one with new mechanics - Like the inventory system, the allies and new enemy mechanics. Though I think both should be polished more, I think it's an interesting addition. After looking at your portfolio, I noticed that all the new characters were taken from your past projects.

While the gameplay feels mostly the same, I noticed that the Assault Rifle hits enemies maybe like every 10th shot? when I spray them with bullets - But otherwise the game is pretty playable and feels nice! 

Speaking of the allies, while their dialogue was borderline hillarious, they didn't contribute at all to the gameplay - Most of the time they just spend time standing in one place after attacking once. I noticed that there's a command button but I couldn't get it to work, so again, I don't know if I'm missing something.

I liked that this game is much more story focused than the last - It has cutscenes akin to Half Life and RPG-like dialogues. The comedy has absolutely stepped up as with the unhinged humor and references to real people - Even Ned Reid himself has his own cell! I also found funny how each ally casually had a Cell Block security switch in their cells.

To conclude this, this game deserves to win again despite some of the shortcomings - It has everything that makes it so bad it's good.

I AM OUT OF ORDER.

(also your web build is fucked)

Thanks for playing!

I saw your work on SoundCloud and I think you'd do a great job for ambient music in levels. Sent a Friend request on Discord so we can discuss it there 🤙

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>Red needs enlightenment  drugs

>Send drugs

>Drugs bounce off and seemingly escape the orbit

>Sends more drugs

>Success

>2 orders later

>The first box of drugs returns and hits Red


I was confused at first but I got invested despite the slow gameplay (and I'm already pushing 1:30am). This is pretty much Kerbal Space Program but more stressful and somehow intense - You should have seen me watch in pure anguish as my boxes *slowly* missed their targets

I've also noticed that each box has different properties but I haven't explored that.

Other than all of that, the game is very polished and all around playable.

Great stuff!

epic

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Lowkey, I regret missing out on this game during the jam. The artwork and presentation is absolutely superb and I also loved the gameplay - It follows a simple premise but you still have to think your actions through and remember each interaction. Great stuff!

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I love the "grotesque" vibe the environment gives! The texturing especially makes it look absolutely disgusting. Shame that you couldn't finish the game, reading the description, there's definitely some thought put behind the game's design.

I saw that you had a devblog teasing an update - If you manage to put that out I'll return to play it once again just because I'm curious what's on your mind. Usually, you won't get nearly as much attention post-jam than during the voting period, which is also what provokes me to do this.

Good stuff!

The visuals and atmosphere of this game are awesome! It creates a really surreal vibe that's unsettling in a way. I see that this game is also heavily inspired by Karlson, with wall running and sliding. The movement could be a big tighter since it was unneccessarily difficult to make it to the jump pad on level 2. Great job eitherway! 

I love the visuals of this game! The CRT and the camera shake really creates an intense vibe here. The concept of different squares with different "what collides and what doesn't collider" stuff in it is pretty cool and the gameplay feels good. I think the only main issue here is performance in general, the game often spikes in lag when enemies are around. Eitherway, this is a pretty cool "quality over quantity" type submission, well done!

I got intrigued by the art cover and had been longing to play this game the whole time. I love the visual effects and the artstyle in general! the camera dude taking photos of stuff is a nice spin of interacting with objects - I also liked the fact that you collect clues in form of objective!

The part where you run is actually pretty terrifying and the jumpscare is absolutely amazing. The jumpscare art looks and feels as off as it should and that's what makes it creepy. I didn't play the game with my headphones on, just left them on my table with volume maxxed out to act as a really quiet speaker, so I couldn't really feel the full effect of it and the horror elements alone. 

Anyway, the biggest weakness in my opinion is the scale of this map compared to what's in it and how fast you move or how far you see - It makes moving between sections feel like eternity.

Eitherway, this is an awesome submission, great job!

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As a Soulsborne fan, it's nice to see a Souls-like in a jam and I knew I had to play it! Knowing how complex a souls game is, this is really impressive. I liked the concept of having to go through fog gates to unlock rooms

However, I think the biggest weakness of this game is the enemy design, well, the attack animations specifically - Both the normal skeletons and the big skeleton have one attack that hits right when the animations starts, which is really unfair for reaction time and can only be mitigated with the shield. The mid-air sawblade attack from the boss fight hits when it doesn't make sense for it to do so.  These are kind of a nitpick but the instant attack hit especially is why I kept dying at the boss fight. This type of stuff is critical to get right in a game like this. 

Eitherway, this is cool stuff and again, mad impressive for 7 days and one guy. It's great to also have full controller support so I could catch up quickly, the gameplay on top of that also feels nice. Great job!

I absolutely adore this game's wackiness! The artstyle has to be one of my favorites from this jam - If I could give 6 starts for visuals, I fucking damn would. I loved the combat too, it reminded me of the weapons in REPO, where you have to manually swing them to attack.

This is a really fun submission, great job!

This is a really cool game in concept and in execution! This is an all around well polished game. Well done!

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This is really cool. The visuals are really well done and I like how the lighting is used. It's a puzzle game on the easier side, but it doesn't need to be hard or brain-twisting. I also liked how the key info is bold in the books, it makes looking for them much quicker. Great job! Here's your 20th rating!

About Breakaway crashing, it's actually totally intentional as I was too lazy to do anything else lmao. Thanks for checking out!

Oh yes! There will be an update out after the jam ends. Thanks for playing!

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This is a really cool game! The graphics and effects look really good and the gameplay and its loop are pretty polished. Anyway, to answer your feedback requests:

Bugs:

  • The music would (sometimes) not play after restarting from a Game Over
  • Running away from enemies will spawn a morbid amount of them around you, completely lagging your game. If you're planning to make updates post-jam, consider deleting enemies that are far away

Otherwise this was a pretty polished experience

Difficulty:

Also relating to the enemy spawn design, the game has a big spike in difficulty once there's piles upon piles of enemies. With the enemy amount the game starts with, it's challenging but not in an unfair way - If the enemies were regulated around such amount, I think the difficulty would be just right

Combat system:

The combat system in general is really well done - I liked the variety in moves and the fact that you have to unlock them first. The only thing that I'd say feels unnatural is the movement when doing the basic 3-hit attack. It's a bit snappy

Run time:

Unfortunately I didn't get to end because of, surprise surprise, enemy spawn rate causing massive lag spikes

Visual Clarity:

The visual clarity is pretty good - There's no shaking, motion blur or any effects that distract you from what's happening on the screen. The coloring really helps with distinguishing various elements.


This game reminds me of Devil May Cry games (and of course my past attempts at copying it) and just the feel in general reminds me of my past game - Breakaway Blob (not self-promo, just expressing my emotions ¯\_(ツ)_/¯ )

I don't think I have much to say other than Great job!

 

Yoo what's up, here's my taxi horror game for you to try out. I'll make sure to play your game as soon as I can 👍


https://itch.io/jam/brackeys-15/rate/4290340

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Truly a blast from the past. The idea of teleporting between games is cool as hell in itself. Great job!

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Maybe a slightly different color for the picture frame could help with that. The problem is that the player has no incentive to look out for the smiley picture specifically - This change can help it stand out and actually catch tbeir attention

Thanks for playing the game!

The crowned passengers will give you more cash and heal your car by 10-15% (if I recall correctly). They're really useful for longer runs and should be at higher priority

🤯

The opening intro was absolutely fucking insane. The visuals are really simple but it works, the audio creates an eerie atmosphere. I loved the part where you literally type out your path. I unfortunately got stuck and soft locked myself in the part as the typed bridge ends, where letters fall into a pit.

Great work though!

Cool, charming game! The driving physics aren't as bad as it's hinted by others who played before. The style in general reminds me of 1980s-1990s racing games, I assume Auto Modelista must have also been a point of inspiration. The detail of selectable voicelines and the soundtrack is also pretty cool. Great work!

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I saw this game in Qwinsie's stream and I got instantly intrigued by this game's graphics! I absolutely love the style but what I love even more is the concept of an infinite loop, which is affected by other players of this game too! This is absolutely awesome


I just checked my fate and I was left to die

https://itch.io/jam/brackeys-15/rate/429034 Yo wassup, here's my Taxi Driver Horror game!

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I think I struck gold! This is a game that feels focused and high quality in general. The visuals and its effects are bold, the sound design is on point, the dynamic music is great and I especially love the plot concept of destroying your happy emotions  to only remain with Anxiety. I think this perfectly reflects mental stability of many people today, who are stuck in doing just that.

From this game in general, I got the "made by one artist" kind of a vibe - Basically from the way that everything just fits together - and got curious if that actually was the case - even though I was proven wrong, this just tells me that this is a team of people who knew what they were doing and that there was synergy present between them 

In conclusion, this is a masterpiece in its own right.

  

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Yes, that was indeed a strange place.

This is a compelling puzzle game. I liked the environmental variety - I think the forest looked genuinely stunning. I like the concept of how the floors tie themselves together and make you take steps back, though the puzzle itself requires a lot of thinking power. 

I got stuck in the maze floor being unable to find the solution, I did the blasphemous move of looking into the game's code and then realized how obvious it was, and seeing that others also got stuck - The key word is :) 

The biggest issue is more of a nitpick, but this game could use V-Sync - There's a lot of screen tear for me.

Eitherway, this is a cool game and a cool submission. Well done! 

I love how everything is stylized to the brim - The title screen, the cutscenes, the game itself also.

The gameplay loop is also really engaging and unique - And it gets really stressful by the end forcing you to act fast. 

Banger game, 10/10.

This is a pretty charming game! I accidentally put a Glorp cave right under the Shop button and was unable to remove it afterwards but otherwise, I had quite a good time. Great job!