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(2 edits) (+1)

As a Soulsborne fan, it's nice to see a Souls-like in a jam and I knew I had to play it! Knowing how complex a souls game is, this is really impressive. I liked the concept of having to go through fog gates to unlock rooms

However, I think the biggest weakness of this game is the enemy design, well, the attack animations specifically - Both the normal skeletons and the big skeleton have one attack that hits right when the animations starts, which is really unfair for reaction time and can only be mitigated with the shield. The mid-air sawblade attack from the boss fight hits when it doesn't make sense for it to do so.  These are kind of a nitpick but the instant attack hit especially is why I kept dying at the boss fight. This type of stuff is critical to get right in a game like this. 

Eitherway, this is cool stuff and again, mad impressive for 7 days and one guy. It's great to also have full controller support so I could catch up quickly, the gameplay on top of that also feels nice. Great job!

(1 edit) (+1)

Thanks for playing the game, some animations were just too fast by default, hence why it looked unfair (also finding an animator for this jam was difficult ngl)