Really like the game! It is amazing to see a similar game being made on the Brackey's GameJam! Last year we made ours, there was also a cat spirit too. You might like it :D
https://itch.io/jam/brackeys-9/rate/1932876
Qwinsie
Creator of
Recent community posts
Well done on the game. It plays really nice and the level layout is good. I like the variety of enemy fish and I also like how they behave. bubble animation is also nice. It is quiet challenging to defeat the octopus, because his firing speed is almost the same as the firing speed of the submarine. I also like that you can shoot the ink attack from the octopus.
Nicely done
Very fun concept. I like how the ore change sprites when mining. I don't know exactly when and how ore spawns. I also really like how the lighting is rotating with the character with a smooth movement. Also appreciate the nice transition between scenes. Music also fits the theme. And the water gravity particles look smooth. I do not know why I couldn't mind the golden nuggets. I also got stuck in one of them. Did not know exactly what the final goal was other than getting the highest score. Lighting and art is beautiful. Well done on the game! :D
Wow! Great work on the game mate. I like the level layout and the animation of the character (and the pickaxe) It is very clear what is expected from me. I would have liked to know earlier in the game that I should aim with my cursor. I realised this in the second level. Lighting also feels good
Congrats!
Wow, incredible job on creating a game that fits so well together. Story, audio, visuals and gameplay. Very fun game. Animations look real smooth and voice acting is very nice. My only feedback is that it felt unfair that enemies spawn at your current location. If it was more obvious that they are spawning I could dodge them, but the spawning is so quick and the visual queue is difficult to see that it felt a little frustrating. I really like the level layout and that you used the environment to block paths. My other little feedback is that it felt a bit repetitive at the final level and wish there was something new or different. The reward of finding the bed and jumping on top of it with the story following was really nice. Music reminded me of Risk of Rain 2, it fits real nice in this game. Lastly I really appreciate the option to change the movement direction.
Thank you!
I like the story and art style. The animations of the gull add character and is definitely a great addition. The falling cages fall too fast for me and is very challenging to dodge. Also I discovered to dash pretty late in the game. It would be nice for me to know that earlier.
I did not know what the main goal or objective was, which is a bit annoying. But there was a level to explore. Level felt a bit too big for what you could actually do. And it felt a bit unrewarding to dodge those obstacles and not gaining any reward for it. The music was very fitting.
Great job on the game jam :D
Nice concept/story and great variation of enemies. Music is really nice too, but some SFX feels really annoying to my ears, kind of like a static noise. I also like that you implemented a leaderboard. But for me it blocks my view when playing the game. Movement and shooting feels good.
Well done on the game.
Nice looking game. I like how you used a light source for the anglerfish lamp. Also the enemy fish do not chase you forever and their speed feels pretty good in comparison with the player speed. Time of the day takes a bit too long for me. The arrow point back at the starting position is a very good addition. Sometimes the shrimps are not being eaten when pressing 'E'.
Great job with the game
I really like the fact you have to jump down to the next floor and unable to return above. Boss battle feels challenging. Short game that works really well. It definitely starts spooky. The dash ability works a bit wonky when in the air, perhaps the player should have more gravity? Also in theory you could skip fighting the little enemies and run straight for the boss battle. Well done and nice level design to go either left or right giving the player a decision.
Well thought out game. I really like the mining and attacking in the water. While oxygen is running low it is quiet challenging. Eventually it became a bit repetitive. Still a really great game. Art and music good. For feedback I would advice to make a better transition between the sea area and land area. Also some coins are randomly place and appeared on the right side of the purple tentacle, which I couldn't reached. Pufferfish timing event works well and I especially like it that you gave the player the decision of choosing what to upgrade. Great game!
The artstyle, mechanics and atmosphere are really great! Well done! The story adds to the game too. I find the ending really unrewarding for the 10+ minutes I spent waiting and sometimes checking oxygen. Also, it looks like the fire only appears when pressing spacebar, which is kind of weird, because you could easily stop the fire from happening by not pressing the spacebar. The sound effects were really spooky and the autopilot is a great addition. I would have liked it more if there was more to do on your long trip. A way to increase or decrease your speed by taking risks. Or more story/interesting elements to do while on your trip. Great submission.