I very much enjoyed the time spent playing this game! Great work aswell on the sprite work and audio design! Everything feels very polished!
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Pleonexia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #281 | 3.320 | 3.320 |
Audio | #289 | 3.000 | 3.000 |
Theme | #372 | 3.200 | 3.200 |
Innovation | #435 | 2.600 | 2.600 |
Overall | #453 | 2.760 | 2.760 |
Game Design | #584 | 2.280 | 2.280 |
Fun | #596 | 2.160 | 2.160 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Going underground to push marbles into baskets and get a high score.
Did you write all the code and made all the assets from scratch?
Yes I wrote all of the code, the art is all from Alvaro I believe, there may be something from my testing phase but I doubt it. Music is entirely Ilia.
Comments
Felt a little lost in terms of the best way to conserve energy and make useable paths, especially with the character's floatiness, but I like the concept and the aesthetics were on-point. The physics of the marbles sometimes made it difficult to get them out of corners, but I managed to get some into a bowl. Scored 45 before I ran out of energy!
Interesting concept and great atmosphere of the game. Good job)
Great graphics and sound! The character bounced too much IMO, but it´s a fun game!
The concept is interesting but the start is kind of confusing.
The controls feel weird, floaty and bouncy, but I understand it's probably to give that space vibe.
Overall a fun game, good job!
Very fun concept. I like how the ore change sprites when mining. I don't know exactly when and how ore spawns. I also really like how the lighting is rotating with the character with a smooth movement. Also appreciate the nice transition between scenes. Music also fits the theme. And the water gravity particles look smooth. I do not know why I couldn't mind the golden nuggets. I also got stuck in one of them. Did not know exactly what the final goal was other than getting the highest score. Lighting and art is beautiful. Well done on the game! :D
It took me a couple of minutes to figure out how this game works, although I still am not sure about that. I don't know if it's supposed to be like that, but when I dig, the positons of ores around me change, and I only can get the ores when I click on them from afar, sometimes even that doesn't work . Less prominent problems are that the player controls are very balooney, jumping works whenever it wants to. Another thing I noticed is that the energy bar depletes when you click the screen without anything happening.
The visuals and sound design is very nice actually, no doubt, I like that
Anyway, before I rate this game, I want to spend my effort into understanding this game first..
EDIT: oohhhhh so what I thought was water are the blue marbles that go into the bowls... I see now
Character has a super cool design. I like the flip mechanic when the player turns around. Nailed the theme . Good game ! I always try to give you some pointers to improve. If you add the dig sound and create 4 variations, then choose 1 of them, we'll have variety. This will make the main mechanic feel incredibly immersive.
Thank you, there should be one sound for digging each type of terrain.
The issue was my implementation of the tile map revealed that the built in gameobjects was not stable. What I learned from this is to create a separate data structure since runtime SO's can be unpredictable. I believe what happened is the rule tile changed and the game object changed. The sound cached found on the gameobject, but for some reason it would become null. Since I handled sound last I didn't have the time to figure out what exactly the ruletiles were doing with the original game object when they changed and just shifted the responsibility to the manager class. (Some sound was better than none).
This was very fun to learn from. There were intially I believe 6 different sounds for ground breaking, I had time to implement two of them, but our composer did a hell of a job on them, they were on freakn point. Wish I could have gotten the rest in.
A good realization of a fairly well-known concept, namely digging to move around in an underground mine. I really liked the audio part as well as the way the character's sprite was rotating. The movement using WASD felt a bit anti-gravitational in terms of the feeling, but i like it.
Neat! I didn't fully understand what I was doing but very beautiful!
Objective is unclear. Good job for your artist and composer.
Sorry about that, on the itch page is the objectives and direction.
I didn't have the time to put in a tutorial.
But its WASD for movement, Left Click to destroy the blocks, create a path for the marbles to the baskets, they are hidden things in the darkness as you navigate. More orbs in the basket = more points.
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