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Estive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #6 | 3.857 | 3.857 |
Overall | #15 | 3.190 | 3.190 |
Fun | #17 | 2.857 | 2.857 |
Presentation | #28 | 2.857 | 2.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool game! I like the mechanic of using the bark to speed up the sheep. It definitely helps move them around. Nice job!
Fun game! The sheep and wolf sounds feel a bit too loud compared to the dog's. The dog also seems to be faster than the camera. Overall though, great idea!
I really like this one and I wish there would be some sort of goal, like leading the sheeps to some location. The text at the beginning is hard to read.
Thanks, due to lack of time I've focus on AI dev didn't have time to polish, and I've got an issue with UI scaling and camera I haven't see it cause I'm working on low res on my laptop.
Nice game and cool mechanic. Without time limit I don't know how long I need to hold the sheep. Dog movement is so fast and can go outside of the camera. Sound effect on sheep when they are so much in one place is too loud. Lastly when wolf comes in the sound is jumpscared me and give me chills, it's great.
Very fun! I would personally prefer the camera to not lag behind so much given how fast the dog moves but it's still quite enjoyable regardless!
The AI for the Sheeps is great, congrats! Add some disruptive events so the player needs to keep gathering them and you have a great game.
Nice game! Wish there was a goal of some kind, but it was fun to push the sheep around for a while. After a while it started to get boring because once the sheep grouped up, they wouldn't really stray from their groups unless a wolf ran right through them. But this was a great use of flocking AI! 🐑
Very interesting idea, so many sounds was a bit overwhelming and not losing 1 sheep must be impossible. Maybe a goal to all bring them home would be nice
Thanks, it was the goal at the origin, but I find that it was really hard to lead the flock during the attack so I remove the enclosure. I will probably continue the game after the gamejam, add a sheppard who lead the flock that you can call at some point, but for the moment without refactoring I cannot had more steering behaviors or state ^.^ I'll see if I have time to add some kind of victory condition before midnight.
But I think that my sheep have more chances to survive than the little mushroom in your game :P The death toll seems to worry you only when you are the prey :) . I apologize for SFX and graphics they are really awfull ! I spent all my time on AI with placeholder and realize yesterday afternoun that I need graphics and sounds :D