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Gleepoj

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A member registered Aug 12, 2019 · View creator page →

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Thanks, i've just updated it , still lack of feedback and polished but it's now functional and bugless (normally ^^ ) I hope I can had graphics, sightcheck ,and score count,write a little bit about AI heuristics,  before the week end, and then start to look and vote at everyone else games :)

Yes sorry it's really unfinished, i messed up totally cause i'm using ECS architecture and got really hard time figuring out how to do the algorythm of the game state. I'm actually refactoring everything, I've just submit at last minute in the hope that we can still update after submission deadline, I think it's the case, wheter or not i'll post a finished and polish version at the end of the week cause I think the idea is cool

Simple and addictive, good job !

(1 edit)

Thanks, due to lack of time I've focus on AI dev didn't have time to polish,  and I've got an issue with UI scaling and camera I haven't see it cause I'm working on  low res on my laptop.

Thanks, it was the goal at the origin, but I find that it was really hard to lead the flock during the attack so I remove the enclosure. I will probably continue the game after the gamejam, add a sheppard  who lead the flock that you can call at some point, but for the moment without refactoring I cannot had more steering behaviors or state ^.^ I'll see if I have time to add some kind of victory condition before midnight.

But I think that my sheep have more chances to survive than the little mushroom in your game :P  The death toll seems to worry you only when you are the prey :) . I apologize for SFX and graphics they are really awfull ! I spent all my time on AI with placeholder and realize yesterday afternoun that I need graphics and sounds :D