Cool concept, I’d imagine you could build this out with some kind of objective like getting the snail from point A to B, or something like that :)
Play game
Mind Control Slug's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #17 | 3.091 | 3.091 |
Presentation | #20 | 2.909 | 2.909 |
Overall | #24 | 2.636 | 2.636 |
Fun | #34 | 1.909 | 1.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement AI in your game?
I have several components. I used strips/goap planning for entities to reason about how to acchieve goals. The goals were picked and ranked using a utility implementation. The pathfinding uses flow fields. And the actions themselves are a bunch of hard to wrangle complex yet somehow small finite state machines.
If Generative AI tools were employed, how did you use them in your game?
I didnt use anything like that
What game engine is your game built in?
Unity
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