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Ash

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A member registered Jul 22, 2016 · View creator page →

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Thx, glad you liked it! Yeah, I didn't get the AI version in time (got it done to some extent now tho, if you're interested - you can check it out).

As for size... There are also some cool looking canyons & cliffs, but I still didn't put in a camera featuring all that in a nice way. Plus yeah, a lot of optimization could probably be done without sacrificing visual quality, it's just not my strong suit... yet. I will either learn do it or call someone to do it on this project in the future, yep. :)

really neat idea. liked thinking about what should I use in which order to maximize my damage / minimize opponents' / whether I should pick something light or heavy. would definitely be more approachable if there was a way to skip the wait time when char are running (or really speed up). also body parts giving more dramatic changes to gameplay / pros & cons would be cool too. liked the game overall!

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Exactly. He complained in the end of the video about not having anyone to play against. While I thought - hey, I can build that. Would be a good training at actually bringing a project over the finish line too. :D

Yeah, I didn't like not getting camera right either. It's already fixed in latest dev (AI is mostly too, btw), but didn't quite get there before the deadline.

Glad you liked it! Thx for the feedback )

awesome one. loved general vibes & attention to game feel here. plus beat em up with a hell lotta characters - it rocks, I want that!

I liked the idea / basic implementation of it. also the art style, it seems cute.

Cool use of text generation / knowledge already present in the model. Since there's movie posters -> does it use a predefined set of questions / list of items to quiz you on?

Cool use of text generation / knowledge already present in the model. Since there's movie posters -> does it use a predefined set of questions / list of items to quiz you on?

dam, this one is soooooo cuuuuute ))

loved the art style, music and how it feels overall. would love to play a full game based on this slice. )

dam, this one is soooooo cuuuuute ))

loved the art style, music and how it feels overall. would love to play a full game based on this slice. )

ML agents are curious. Have some jitter to them, but they manage the ship better than me overall )

Nice idea. With some polish & attention to game feel - could be quite an addictive game. )

ML agents are curious. Have some jitter to them, but they manage the ship better than me overall )

Nice idea. With some polish & attention to game feel - could be quite an addictive game. )

Cool thing. Would make the controls a bit more responsive and give it some sound / goals to do (throw apples at the basket somewhere?..), but it's an interesting idea. Reminded me of first person view spells back in Dungeon Keeper.

Same for me. So far I enjoy playing other people myself (even if I lose), but dreading the moment I go fix the AI and it starts beating me senseless. :D

Thx, glad you liked it! I'll post an updated version with AI once the page updates are unfrozen, yeah. And will try to push it to multiplayer / full completion & release stages too.

for everyone out here waiting for news \ searching for updates and whether the project is still alive. seems like it is, also xra (the author) is streaming the development. you are welcome.

https://www.twitch.tv/xra_