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Copy Cats's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5 | 3.819 | 4.222 |
Overall | #13 | 3.317 | 3.667 |
Originality | #13 | 3.417 | 3.778 |
Fun | #18 | 2.714 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement AI in your game?
A character controller that follows a nav mesh agent
If Generative AI tools were employed, how did you use them in your game?
-
What game engine is your game built in?
Unity
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Comments
Cool artstyle (/shaders) and I loved pushing over shelves with my army of cats!
Such a beautiful game! And the level arrangement is really cool too. It's nice that there are a lot of things that react to physics that you can play around with. There is a lot of potential here.
dam, this one is soooooo cuuuuute ))
loved the art style, music and how it feels overall. would love to play a full game based on this slice. )
dam, this one is soooooo cuuuuute ))
loved the art style, music and how it feels overall. would love to play a full game based on this slice. )
Great music and art style. Lots of interactable objects like chairs to push around was a fun addition. Very fitting for the theme.
What a pretty and fun experience! The animations were smooth and the graphics! That shader is fantastic!!! I really like the stylized school setting. I assume the goal was to get all the cats into the tube? They got stuck in the gym and wouldn't follow me and the ones from the 2nd floor got stuck on the stairs for a bit and then wanted to go into the gym as well so both AI were pushing at the door and neither could get anywhere haha. Very very cool though, I would love to see more!
Thanks for trying it out and for leaving a comment!
It was very much rushed to get something playable in before the deadline (but of course, that's true for everyone).
The level design was done the last couple of hours and that exposed some game breaking faults with my pathfinding implementation.
I also noticed after the jam was over that the AI hadn't received the script for physics interactions, so they could never wake up sleeping rigid bodies, like doors (oops!). I'm currently working on getting the game to a playable state after the rating period finishes :)
All credit for the shader (and Renderer Feature for the outlines) goes to Robin Seibold. He's credited in the pause menu. I recommend checking out his YouTube channel and his GitHub where he shares his assets.
Thanks again for checking out the game! Appreciate the feedback!