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BobTheDeleter

15
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1
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A member registered Nov 06, 2021 · View creator page →

Creator of

Recent community posts

Thanks so much for making community copies available! Normally resources like this would be completely out of the question, but this has really improved my campaign and even inspired me to do more worldbuilding, which my players love!

Genuinely creepy game with a fanastic atmosphere of graphics, sound and *especially* the helplessness of being in a wheelchair. There were also a few nice touches, like the lights, creepy girl, captions etc. that I wouldn't expect in a jam but really sold the ambience and helped immerse me. 11/10, fantastic game

Cute and fun little game. The art, music and sounds all came together in a frantic dash to get as many babies as possible, but it never felt "unfair" or "too easy", which is difficult in a jam.

Love the concept, and once I figured it out it was quite fun! However, I feel like it could be vastly simplified since I took a while to even realise how to send actors to Malcolm. Apart from possibly having too many stats to think about, this is an incredibly polished game that I could get into!

The exact style isn't clear (stealth, horde shooter?) but personally that doesn't matter. This is a super polished submission with great visuals, sound and gameplay. I did eventually find the key and the exit, although I wish it was a bit clearer where they were as for the first 2 runs I was wandering around aimlessly. The enemy AI was very polished and I felt like I had to watch my step around them, but not like they were unfairly aware - right in the sweet spot!

Very interesting idea! Although the (I'm guessing) wall sound effects were a bit difficult to use.

Very charming little game, loved the sound effects and voice! My only suggestion would be to make it a bit clearer how the vacuum works, and maybe have ghosts become transparent as you approach? Those aren't game-breaking though.

All in all, great game!

(1 edit)

Really awesome work! The atmosphere, sound design, graphics and puzzles all worked incredibly well. It was a bit unintuitive at times, and I got suck after the big pyramid shut its doors. Maybe I should have gone inside faster? Also I get the intended effect of making the turning feel sluggish, but it just felt painful to look around. 

All in all a super impressive submision!

Edit: Read the other comment and followed the black cubes to the actual ending, which I admit made me jump a bit!

Really great game, if a bit difficult without checkpoints. But the animations, art, sound etc was great and it felt great to play!

Cool, original idea. Very difficult, but that's what a rage platformer is! What exactly ythe green rocks did was slightly confusing however

Cool idea, all it needs is some fleshing out with more content (obviously difficult in a jam). Maybe more phrases the player can say, or more ways to interact with the world/npcs

The ability to edit your own maps is very cool, though the fact you cant get up to the higher levels means the possibilities are limit for where to put the vampire. Overall very polished, which a fun idea that just needs a few numbers tweaked!

Once I got the hang of the input, it was kinda fun. Though, I'm still not sure what the actual requirements are for a cut. 

this was genuinely scary! well done!

Super interesting and quite well polished!