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The exact style isn't clear (stealth, horde shooter?) but personally that doesn't matter. This is a super polished submission with great visuals, sound and gameplay. I did eventually find the key and the exit, although I wish it was a bit clearer where they were as for the first 2 runs I was wandering around aimlessly. The enemy AI was very polished and I felt like I had to watch my step around them, but not like they were unfairly aware - right in the sweet spot!

Thanks for the comment and rate! Yes, I'll admit the game definitely struggles with it's identity a bit. I wanted to offer conflicting goals to encourage the player to switch back and forth between combat and stealth, but I didn't execute this part as well as I wanted. I've got a bunch of ideas for the game after the jam is done that aim to address the concerns you've mentioned. Thanks for playing!