Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Tipu

328
Posts
12
Topics
9
Followers
4
Following
A member registered May 25, 2016 · View creator page →

Creator of

Recent community posts

Game was overall fun and very polished to a jam entry.

Okay so feedback/critique:

-Players (me included) usually start by exploring interesting places, so i was dumb and missed key completly, and searched the maze, the plane, and the treehouse all before seeing it:D. It kinda payed off tho because now i knew the locations, but still its one thing to keep in mind. Otherwise, searching items was easy enough to be fun !

-The controls are very wierd where mouse kinda affect your move direction but not rly, in the end it isnt as pleasant as it could be

-Music gets little bit annoying, but it fits to the game otherwise very well ngl

- I mean... its not very creative for a jam about innovativity... but i mean neither is our game so who im gonna blame here :D. 

(2 edits)

U challenged me, i took that personally.


lv1

lv2

lv3



Okay but seriously i grinded this game for like  90 minutes to get those:DD. Its not easy and ur times werent easy to beat.

Fun fact... that level 1 time i got pretty early on my grind, and while trying to get run on lv2 and 3 that i would be proud with, i came back to lv1 just to see if i could improve. Only thing i learned was how amazing that 14.1 was.... seriously its my only sub 15 in the whole level after hundreds attempts. No idea how i could pull it off.


Because of luck in first level the hardest grind i had was in second lvl where getting sub 15 took eternity. now i have kinda good strats tho and i think there is one wall parry too much in the run so it can be improves.


With level 3 almost happened the same as with level one because i got 8.9 very early and wasnt able to replicate that for a long time. Then something amazing happened and  i got that time. Sub 8.5 might be possible but thats about the limit the level can go...

anyways, i might have problem speedrunning dumb jam games(im not certainly done that with any other game ever :eyes:

Idk if its 'good' ending, but after u play long enough without dying you get special ending with proper content.

Very good idea. Has potential for expanding to bigger game. 

Some critique (every other stuff is great, so i dont have to talk about them):

-Smoke autofilling is sometimes annoyingly slow

-The game could have more variety, some interesting enemy setups that require certain stradegy(and more enemy types helps this)(ofc i understand the time limit)

-the long sight enemy should show where he looks next, also maybe all enemies should show that idk

Otherwise rly fun and nice game

peak gameplay, surprised if u dont get to mark top 20.

anyways, with never played jump king(i have watched some speedruns of jumpking and played getting over it myself tho), this game was cool, its not ver ycreative but i mean combining stelath with the main mechanic was a clever twist, overall, had fun despite the difficulty of the game. Roof blocking jump felt annoying but i think that was the point, maybe some bonk sound effect could have made that feel more intentional design than annoying shit. also it helped me in lot of points so dont remove it :D. yeah umm maybe rate my game too, i spend just 40 mins on yours :D

IM FUCKING LEGEND OMFG

Art is cool but im still not sure what i was supposed to do. I got stuck inbetween my onw buildings and idk why would i even build those. Make  clear tutorial next time and remember to playtest <3

(1 edit)

Fun, interesting, but it couldve had more balancing, idk, i feel like seeing the risk wouldve been nice and also, i didnt get sued in ifrst 15 days and then like 3 times a row, so maybe my luck was just ruining my experience, fun idea tho and good job

Music got bit repetitive, but art was rly cool

(1 edit)

I mean game is pretty simple, but it works, its fun, and it doesnt have anything that annoys me like some overscoped games do. It perfectly accomplishes what it tries to do. Also respect for doing atari game

so enjoyable and polished gameplay makes this actually so fun in its simplicity. Only problems are that 1. game hardness increases bit too low for me, but maybe im just too good. 2. I lost at 2:30 mark around 100 balls dodged to enemy throwing 3 bals at every row(there mightve been slight delay, but it felt rly unfair compared what had come before that),,, and now i had to start over which didnt feel any fun anymore
Besides that, great and underrated entry!

Fun way to make minesweeper even harder and kinda stressful because  u have to focus all the time. Still, minesweeper has its own problems which make the game harder to enjoy :D. but good idea anyways

also the game logo is amazing, why doesnt all art look like that :D

so here I am falling down upside down with infinite deahts, U wonder how i got here? Idk even myself, game was buggy and unclear, but it had nice charm. Keep working on games, u will get there buddy!

cool pixel art but game is way too buggy, couldnt go past level 3 because game changed one blocks gravity to wrong direction and another time i was focusing on bottom sfcreen and top character just disappeared :DDD, anyway the thing that is even bigger problem i think that u dont use the idea of 2 levels at the same time at all, there is nothing interesting in gimmick that doesnt add anything to the game(atleast in 3 first levels, and IMO first level should already show that) u can just play as one side and then as the other, so next time if u have good idea like this, make sure you take everything u can out of it

yup :D

The idea is super well made and fits theme perfectly. easy 5/5 on that. excecution tho... it is clever and fun at first, but holy shiiiiii it need so much more playtesting/balancing to be enjoyable. Losing points was annoying, there was too much to handle, hitboxes to click were too small, and the way u got points from moles wasnt the first way to come to my mind. also some more feedback with sounds wouldve been nice, sound are rly important. anyway, nice idea, next time spare some time to playtesting and u can get easy win with these kind of ideas.

Also this is still underrated af, 3 reviews??? u should advertise more

As a fnaf enjoyer, the pizzeria was cool. Idk, i dont need to tell you lot of feedback there is 150 comments....

ALSO i hope someone has mentioned already, but plz, be aware of bug that lets u run faster when holding 2 directions at same time(for example up and right), its very usual beginner mistake and it isnt big deal with this game but u need to be aware of it and learn to avoid it<3

Achievements was clever and unexpected add to a jam game. Otherwise, i had no idea how to actually get points other than just running around and barking and collecting the stuff. So some tutorial wouldve been maybe nice. Also i may had found bug where i was able to get points just running back and fourth on top of few bushes. Polish was solid, with bot hart and music serving their purpose.

 found a bug ig that gave me easy points

Fun concept, and polish was on point with good and colorfull art and even voice acting. Music was sometimes repetitive/not that interresting, but did the job.  The gameplay was lacking, i get the idea behind it, but it was just too much remembering/in fact it wasnt because I just used a bit of common sense and got just 2 failed tasks :D. So yeah, playtesting/balancing for actual fun gameplay was needed!

QwQ :point-right: :point-left:... do i have to say anything else

just keep fishing the fish and not dying :D yeah the clarity wasnt very good in the game ngl, but the point was that when u catch enough magic fish(some fishes just are magic) you get to end of the game, if enemy is approaching (sound) u can hide with shift or bait it with throwing fish to survive. thx anyways

As a speedrunner i had too much fun.... stopped myself for grinding too long tho so not rly any good times to share(i have high standards), umm yeah. couldve been more polished, even tho the most important thing was, and btw u can skip levels with R, but it was just handy in speedrunning :D

Overall, i had fun lol

The idea and base gameplay is nice but few very important things to remember in game jams.

1- make ingame tutorial, i didnt know i can use K and L before reading the jam page-always feels kinda eeehhh


2- Quolity over quantity, u had so many levels but they didnt rly add anything to the game. I was able to beat every level with same strat (spam K and jus tgather every spider around me)and addition of web was too late to feel fresh, and game continued for too long. If it was shorter it wouldve been fun test of concept but now it had time to make me bored. If u dont have content to add, dont add it .

2..5-also, beginning of some levels were little bit annoying because u had to act frame 1 if u didnt want to lose the level

Asides those fun and good game.


-play my game if u want https://itch.io/jam/gmtk-2023/rate/2159951

i got intrested at the game, but my windows antimalware doesnt like RAR file at all....

ahhh the good old missed potential. Game has amazing art, i like ur artstyle a lot, its bright and appealing. The idea is also good with the game. Problem is that excecution is just mehhhh.... it could be  cool stradegy game but game tells u so little before selecting the dungeons that u kinda have to guess. Then i figured i could try to read the log to learn the game, but nahhh.... log goes far too fast for me to be able process any information. Also u just have way too much stuff right from beginning. With proper development, this idea can be turned to very good game, but its not definitely it right now. Also, while the music is good, it doesnt hit the vibe of the game imo, something more dungeonish wouldve been nice.


-play my game if u want https://itch.io/jam/gmtk-2023/rate/2159951

Nice idea with nice excecution. Could be winner material with even more mechanics, surprises, and overall content, but as a one man jam game its still very good and enjoyable. Didnt find any bugs or problems

funny indeed.

Fun game, but controls and small area with the game mechanic can easily become frustrating. But that aside the game concept u had was done as well as it couldve and polish was good. Not the most creative game ive seen, but good enough on that category too.

right now it is actually pretty much random for player(there is only set cards per level what it can be, and it cant all one type etc, but avarage player wont notice those) but we know it wasnt the best avaible decision and we talked about it a lot. With timelimits we had we realized that there were no time for good fixes so this way was best but ofcourse its bit unfair at times.

you can hold the buttons on snail part so it works better :D, we should have been clear with that

https://www.twitch.tv/videos/1565641002 Here is the vod

THX for submission, i didnt have time for everyone but ill maybe continue tomorrow(not promise tho), ill submit the vod here

stream is onhttps://www.twitch.tv/tipu_real 

You wanna see your game played by me? Your game has web build? If yes then submit it down here or just come to visit chat! Ill play games for like 1,5hours and will play many games as i can. Stream can be found at https://www.twitch.tv/tipu_real 

Also I would appreaciate if you would rate my game, thx https://itch.io/jam/wowie-jam-4/rate/1661776

(1 edit)

Nice visuals nad polish but gameplay doesnt stay interesting for long sadly. Maybe some more feedback/juice would be fun in this kind of game. 


(btw rate my game if you feel like it, my sfx broke but otherwise its pretty fun one)https://itch.io/jam/wowie-jam-4/rate/1661776

(1 edit)

Quack was the best feature and won you a lot of points.


Jokes aside the idea was pretty wholesome and clever use of not intelligent AI. Controls were nice and only problems i had was with big buttons being dum and pressing down accidentally.  The wiggling character felt nice to control and AI followed paths badlyu enough to make me able to skip some buttons that made game just funnier:D. 

I suppose you havent done jams a lot and even if you have, I need to say you have great talent of ideas and polish, next time something little more unique and less buggy and bueno!

(btw rate my game if you feel like it, my sfx broke but otherwise its pretty fun one)https://itch.io/jam/wowie-jam-4/rate/1661776

Sequel we didn't expect, we didn't deserve, we weren't ready for. But still it tops the first one, tops all games in this jam and should totally win the jam. Last time in 2.0 people didn't respect your work enough but now this year, it's time for your redemption. Just amazing.


(Also I had played the first 2 years ago(that was my first jam back then btw) so cool to see you back:D)

midi file is incomplete in shelly fire