The concept and its implementation are very cool! I liked having to choose the right hero for each task, but it was a very confusing system. For example, does a fire amulet protect against fire, or does it mean you would deal extra damage to cold enemies? I'm not experienced in DnD or other rpgs like this, so I imagine the systems were extra confusing. It was also difficult to learn, because a lot of the fight simulations have confusing outcomes and move very fast, so it is difficult to tell what is happening or what is effective. I know these criticisms are a little harsh, but I still think the game has a lot of potential and incredible idea, not to mention some really really cool art and music. Keep it up, and this could be a really cool strategy game!
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Quest Giver's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4116 | 2.646 | 4.000 |
Presentation | #4837 | 2.173 | 3.286 |
Overall | #4991 | 2.142 | 3.238 |
Enjoyment | #5800 | 1.606 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Quest Giver you give the quests. Send each hero to their valiant victory or deadly demise. Match the right hero to the right quest for the best chance at survival.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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