That's a good point about not knowing how close you are to the exit. I didn't think much about that because I knew the algorithm always spawns the exit on the opposite wall in the randomly generated levels, but I can see how it would be frustrating to just wander aimlessly.
We intentionally didn't allow picking up torches to better fit with the theme of counting down, never up, but I could definitely be convinced it should be added. Thanks very much for the feedback.
skylza
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A member registered Mar 25, 2020 · View creator page →
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Other drivers are all maniacs. What if they are all you?
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I like the concept of going room to room to complete challenges, though I wish it saved after each room so that I don't have to keep repeating rooms I already beat. It would also be nice if the skeletons would stop spawning right on top of me. Also, the restart button seemed like it only works some times.
The artwork is pretty. I didn't understand why I needed to press the cloud button multiple times instead of just once to release the wildebeests, and the hitbox for the wildebeests was kind of hard to hit sometimes. It would be nice if there was more in-game indication that you want to aim low. (I know you show the boxes in the description, and I would aim for the legs, but it still just seemed to miss a lot.)
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