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skylza

198
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A member registered Mar 25, 2020 · View creator page →

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That's a good point about not knowing how close you are to the exit.  I didn't think much about that because I knew the algorithm always spawns the exit on the opposite wall in the randomly generated levels, but I can see how it would be frustrating to just wander aimlessly. 
We intentionally didn't allow picking up torches to better fit with the theme of counting down, never up, but I could definitely be convinced it should be added.  Thanks very much for the feedback.

Thanks!  My kids were excited to get to contribute to the artwork.

Yes, the downloaded game plays way smoother, but I didn't want to require people to download it in order to give it a try.

Cool idea and well executed.  I didn't have the patience to figure all of it out though. I appreciate that the puzzle is more about what you learn rather than what you do in a particular run, so you don't have to re-solve stuff every time.

I made it to the top!  Since the game involves a lot of dying and trying again, I wish the death animation and jumping back into the game would happen faster.

The pig level was extremely frustrating, but overall the game has a very fun vibe, even if it feels like I have to stumble through some of the levels.

Very interesting idea using melting ice as the countdown mechanic and pushing it around rather than just moving directly.  It was a little counterintuitive to me that the player can be hit by cars but can't pick up items themself.

I like the concept of going room to room to complete challenges, though I wish it saved after each room so that I don't have to keep repeating rooms I already beat.  It would also be nice if the skeletons would stop spawning right on top of me.  Also, the restart button seemed like it only works some times.

The artwork is pretty.  I didn't understand why I needed to press the cloud button multiple times instead of just once to release the wildebeests, and the hitbox for the wildebeests was kind of hard to hit sometimes.  It would be nice if there was more in-game indication that you want to aim low.  (I know you show the boxes in the description, and I would aim for the legs, but it still just seemed to miss a lot.)

Beautiful art, and very relaxing.  I love the sound it makes when you find a critter.  I also really like the intro.

Cool idea, and I always love local multiplayer games.  The controls feel a little unresponsive, I think because they are waiting for the animation, and I find the recall text that pops up in the middle of the round a bit hard to interpret, but I think you have the core of a fun game.

I always appreciate when the game includes a quick in game tutorial, so good job there.  The thing that got me stuck for a little bit at first, was that I didn't get any visual feedback when I clicked the green button, so I thought it didn't work.

I like it.  It adds enough to the Tetris formula to keep things interesting.

I can tell a lot of work went into the art.  I couldn't figure out which key went with which arrow, so I just started hitting all of them... and then the game crashed.

I also ran into the errors while extracting, but I picked to skip those files and it seemed to work and I was able to run your game.  I look forward to seeing the finished product.

Yeah, the downloadable version performs way smoother, but I know a lot of people don't want to download the games, so I figured I would provide both options.

I love the theme and the build up to launch.  My thought while playing is always "Why won't you stay fixed!?"

Definitely captures the tension and feel of trying to disarm bombs until a ticking deadline.  Good job!

I love a good math problem, though I had to use the hints a few times.  Reminds me of the old Krypto card game I used to play in school.  Nice, clean interface and good look and feel for the game.  Minor note: the full screen button on the embedded web player obscures the X on the tutorial hints.

Fun.  Not sure what I'm supposed to do when my next action is a powerful spell and there's a mirror on both sides.

Interesting puzzles to solve.  It wasn't always immediately clear how items in the level are expected to behave, but I could figure it out with a bit of experimentation.

Aw, I didn't expect to get game over just from losing one party member.

Simple and straightforward.  I would have liked a little more variety in the obstacles.

It's a lot to keep track of once you get past the tutorial levels!

This brought back some traumatic memories.  Good job!

Very pretty game.  It might be due to lag in the web version, but I ended up with the subtitles out of sync to the audio.

I like the look and feel of the game.

I'm not sure what I just watched, but it was enjoyable. 125 honey for 5 questions right.

I'm grateful for time saving features like solved puzzles staying solved.  I would have preferred if the timer paused during dialog.  I also really like the mechanic of using your past bodies.   I thought he was going to make a joke at the end about needing to dispose of all the bodies.

Awesome! Thanks for playing.

Awesome! Thanks for playing all the way through.

Thanks for sticking with it and giving the download a chance!

I like the puzzle mechanic where you lock your move order in.  Maybe I just missed it, but it didn't seem like there was a way to change up your order without leaving the level and coming back?

Good job.  I'm not really sure why you made the light adjustable.

Hmm.  If I had to guess, that bug could be related to latency in the web player.  In any case, thanks for pointing that out and thanks for playing!

Solid puzzle game.  Reminds me of the old peg game but with more depth.  Later levels are pretty challenging.

Very cool theme, though the game makes me think harder than I am prepared to at the end of a jam.

Yeah, setting torch traps is a viable strategy.  This was my first time trying to deploy a 3D game to the browser, so I was curious to see how well it would perform.  The downloadable exe definitely plays smoother.

if you get negative nancy as well as happy go lucky you get softlocked

I thought I was clever for figuring out I could use the flashlight, but it was still too dark for me to find my way.