Fun game when I was playing it the "right" way. My kid then showed me that you could just spam shooting and make an effective forcefield around the whole planet, though it only works when you are going clockwise around the planet... Probably need a cooldown or something, or make the missed shots come back around to hit you in the back.
skylza
Creator of
Recent community posts
I like the idea. A few suggestions: It would be good if there was some mechanism to change the values you don't pick in some way. As it stands, there's not really any reason to avoid bad squares, because you'll have to hit them eventually. There also doesn't seem to be any limit to how many turns you take or any way to fail.
Also, from a practical standpoint, you should include a web export next time. You'll get more people to play and rate the game if they don't have to download it.
Good job. A couple suggestions: collisions with walls were a little wonky at times and I felt like the hit box was too eager to kill me with lava when I was just barely over the lip. Also, I think the timer should reset any time you go back to the start for dying. Otherwise you are incentivized to just wait for the current loop time to run out so you can start again with a full loop.
Pro tip: You can skip to the next race by pressing "Page Up".
This can be helpful if you are struggling with the later laps. (I didn't require so many laps during development to save time while testing, but the incremental speed ups from each lap can really add up!) You can still win with some careful planning, but it is trickier than intended. Also note that your speed only changes in the first 2 races, so 3 and 4 don't have this problem.
A little confusing to get started. I killed myself in the starting lobby with a self arcane loop. Then I tried playing for real and I think the gameplay has potential. It's clearly unfinished with missing artwork, and the skills could use some explanations, but I would definitely want to play a fully fleshed out version of this game.
Cool concept, definitely fits the theme. The tutorial was helpful, but I missed a bit and couldn't go back to see how points were actually calculated. It would be nice to have some sort of indication showing the point value of loops when they get scored. I also would have liked some sort of tool tip when I hover over the buildings, explaining how they would affect things. It required a lot of trial and error.


