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skylza

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A member registered Mar 25, 2020 · View creator page →

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Fun game when I was playing it the "right" way.  My kid then showed me that you could just spam shooting and make an effective forcefield around the whole planet, though it only works when you are going clockwise around the planet...  Probably need a cooldown or something, or make the missed shots come back around to hit you in the back.

Interesting idea with a cool atmosphere.  I had a glitch or something where in the second pass, emails that I responded to the first time didn't have response buttons to click on the next time.

I love the aesthetic feel of the game.  Controls definitely need some work to make it feel more like you're driving a vehicle, but I especially liked the loop at the end.

Cool application of the theme.  I had a hard time keeping track of the clones and controlling my ship, but I guess that's just a skill issue.

I like the idea.  A few suggestions:  It would be good if there was some mechanism to change the values you don't pick in some way.  As it stands, there's not really any reason to avoid bad squares, because you'll have to hit them eventually.  There also doesn't seem to be any limit to how many turns you take or any way to fail.
Also, from a practical standpoint, you should include a web export next time.  You'll get more people to play and rate the game if they don't have to download it.

Interesting "pick" of a direction to take the theme.  I struggle a bit with the idea to track a high score when the highest you can score is in the single digits and that is mostly at the whims of the RNG.  Funny theme and fitting artwork.

I like the build up of getting a bigger and bigger army, but I could have used better indications of how strong I need to be to take a given location.  It always came as a surprise when my army was defeated.

Good job.  A couple suggestions: collisions with walls were a little wonky at times and I felt like the hit box was too eager to kill me with lava when I was just barely over the lip.  Also, I think the timer should reset any time you go back to the start for dying.  Otherwise you are incentivized to just wait for the current loop time to run out so you can start again with a full loop.

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Yeah, you can cheese it a little, but then you have to deal with your past self's cheese on later laps, so I feel like it mostly balances out.  That strategy is also less effective on later levels.  Thanks for playing!

Good idea!  I think I might add a sandbox mode in the future for just messing around.

Cool game! I thought the points in the corner was my remaining gas at first, so I thought I was doing great until I saw the smoke turn black and realized I might have been wrong about that...

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Cool idea, well executed.  The art, sounds and music all fit together well.  My only complaint is that it would have been nice to have arrows or something pointing to where the remaining beacons were to help me find them.  I really liked the back to the future-style car trail.

There was some debate about adding a timer or a pace car, but in the end, it felt hard enough even without that.  If you go slow on one lap, you have to deal with your slow self on the next one anyway.  The later levels experiment with some alternate solutions.

I was torn between having the camera follow the car versus RC car style controls with a fixed camera, but the controls become less intuitive.  I'm still not sure about the answer.

Yeah, there was some work to try to make the camera smoother, but it was becoming too much of a time sink.

Cool theme.  I kinda wish there was a way to choose whether you restart the entire level or just the current loop, since there is already a lot of repeating what you have already done.

Thanks!  My family was laughing at me making car sounds into my microphone for this.

Really cool idea and nice visuals.  I couldn't hear the sounds very well, but I think that was due to trying to play in a busy environment.  I'll have to try it again from a quieter location.

Cool game.  Some of the jumps are really unforgiving!

Unique and challenging puzzles.  I like how the spirit and talisman theme all come together.  Very fitting music.

I got stuck at first with the controls.  It didn't tell me how to let go until later.  But once you get going, it is a very interesting way to think through the puzzles.

Cool idea.  Gets a lot tricker when you have to avoid other vacuums.  It wasn't always clear how many vacuums I got to use for a given level.  

I love the background visuals.  Easy game to jump into and understand what is going on.

Awesome game.  Glad I got to play it.  I had a similar idea for a game, but got out voted, so I'm glad I got to see a well executed take in that direction.  Great critter artwork.

Fun game.  Clearly fits the theme.  It threw me off that both arrows moved me in the same direction so I couldn't step back, but I'm guessing that was intentional so people don't run back too soon.

Solid game.  Great focus on a couple key mechanics without a lot of distractions.

Awesome game!  Simple mechanic but very satisfying and well executed.

I'm glad you made this game.  I had an idea for a similar mechanic but got out voted by my collaborators.  At least now I got a taste of what could have been.  It was a little bit frustrating when collisions with the sheep made it hard to go where I wanted, but maybe that was the point.

I'm amazed you were able to put together so many levels.  There was more depth than I expected to the puzzles.

Neat idea.  I wish after you die it would show which note you got hit on, to help with correcting your loop.

I'm not entirely sure what just happened, but I'm scared.

I managed to beat it.

this was hard but vey enjoyable.

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Pro tip: You can skip to the next race by pressing "Page Up". 

This can be helpful if you are struggling with the later laps.  (I didn't require so many laps during development to save time while testing, but the incremental speed ups from each lap can really add up!)  You can still win with some careful planning, but it is trickier than intended.  Also note that your speed only changes in the first 2 races, so 3 and 4 don't have this problem.

It's the circle of life!  I couldn't bring myself to quit before reaching the goal.

Oh, man.  My kids love bunnies, so they made me play this game.  I think I beat it?  Anyway, I like the clever idea and simple controls.  It's kind of a zen thing to just kick it off and watch.

Fun idea.  Controls are a bit tricky.  I didn't realize you could only turn gravity once per jump (and forgot to jump altogether) so I would just tilt myself off the world and couldn't turn it to land on the other side.

Clever take on the theme.  I liked it a lot better once I figured out I could discard tiles.  It seems like sometimes you can get stuck with the tile you need never coming up.  The difficulty for a round can vary a lot depending on the letter you are aiming for!

A little confusing to get started.  I killed myself in the starting lobby with a self arcane loop.  Then I tried playing for real and I think the gameplay has potential.  It's clearly unfinished with missing artwork, and the skills could use some explanations, but I would definitely want to play a fully fleshed out version of this game.

Cool concept, definitely fits the theme.  The tutorial was helpful, but I missed a bit and couldn't go back to see how points were actually calculated.  It would be nice to have some sort of indication showing the point value of loops when they get scored.  I also would have liked some sort of tool tip when I hover over the buildings, explaining how they would affect things.  It required a lot of trial and error.